toblix Posted January 15, 2007 I haven't gotten far in this, but this stuff is genuinely funny! Who'd have thought that could happen again? For me an important measure of a game's dialogue quality is if the dialogue system supports realistic interruptions, as it shows how much energy has been spent on the whole dialogue aspect of the game. Nothing is lamer than dialogue timing based on the duration of the sound files, like in almost all other games. Share this post Link to post Share on other sites