Sign in to follow this  
toblix

Sam & Max - Situation Comedy

Recommended Posts

I haven't gotten far in this, but this stuff is genuinely funny! Who'd have thought that could happen again?

For me an important measure of a game's dialogue quality is if the dialogue system supports realistic interruptions, as it shows how much energy has been spent on the whole dialogue aspect of the game. Nothing is lamer than dialogue timing based on the duration of the sound files, like in almost all other games.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this