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Marek

I'm too rich in Oblivion

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I'm level 15, about 50 hours in.

I have 65k of moneys (I probably have 100k total if I sold all the crap I've stored in places). I own the house in Anvil so I don't really want to buy any other houses. I have the fastest horse in the game. My equip is top of the line (all from loot). Is there any way I can use those 65k's?

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I think this problem exists in pretty much every RPG today. I'm playing Twilight Princess and I'm having full money most of the time to the point where it's annoying to open chests because usually I'll have to put the rupees back. Well, actually at least that cap makes it a little better.

Frankly, I don't even clearly remember any games where the economy was well balanced, except Mordor (and maybe it's sequel Demise). But that was a pure hack'n'slash rather than a full-blown RPG. Maybe Diablo was balanced, too? Or Baldur's Gate? Can't remember.

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Diablo wasn't balanced. I remember filling up the town square with piles of gold because I didn't have enough inventory space. And the riverbank was turned into The Potion Field.

NWN2 I thought had too much gold (and it does) but there are plenty of very expensive weapons and armour to spend it on in the lead up to the end-game.

Weird how all RPGs carry on giving you gold and jewels in the final dungeon even though you'll never have a way to spend it.

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I wouldn't say the problem is economic balance, I'd say that someone has to rethink the inventory system and the way monsters 'drop' items.

RULE 1 Peons and wild animals don't have any income, some of them even eat their own excrements out of misery. So no gold, no coins, no jewels, no shiny stuff.

RULE 2 There's no way Mr Adventurer would run around in the wild with lots of cash on himself : it's heavy and it's noisy. Plus, looting money on corpses is cheap.

RULE 3 Merchant from Resident Evil 4 kind of character won't do : no one can carries around the means to improvise a putsch after the tea party just because they might feel like it.

I saw walking skeletons dropping gold in Ultima IX. Walking skeletons for Christ sake!:bomb:

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It's almost like the designers of Oblivion didn't assume players would be taking full inventories of loot from every cave / quest / etc. I always load up with stuff and cash it in with my favorite merchant.

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Heh, The Bard's Tale played on this phenemena. The first wolf you kill drops a load of gold, leading to an argument between the Bard and an NPC about why the wolf would have a bunch of treasure. After that animals only drop animal parts (with the occasional red riding-hood).

The game also automatically converted all non-equipment items into "potential gold", negating the need to sell a load random stuff to some merchant before using the proceeds to buy things from same merchant.

It was a good game, besides the grindcore fighting mechanic.

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D'you mean the new Bard's Tale or the old one ?

I only played the demo of the recentone... and really didn't find anything interesting except for the dialog system.

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The new one. Yeah, the gameplay was unispired but the dialogue, narration, storyline and all the little RPG in-jokes were hilarious (for most people - it doesn't appeal to everyone obviously).

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Currently 'Enchanted Arms' is a RPG that has very little currency in it. I struggle to get everything I need without grinding.

Also nice to play a Japanese RPG that manages to combine moody/stupid teenagers with a plot that clearly doesn't take itself too seriously... Or maybe I don't take it too seriously because everyone is obsessed with the main character's right arm and he keeps striking the two armed version of 'f**k you'.

Anyone know if there is an intention to release oblivion for the 360 with a bunch of the patches. I read a review about how annoying it is for every creatures to automatically level up with you, almost negating your leveling up.

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Hmm, the problem is they are not actually patches, they are fan-mods essentially. So I imagine, no. It's true that some design decisions in the game really were stupid, so I just HAD to install the inventory mods etc. Also some nice graphics tweaks, like bigger/better trees.

But what I really want, even though it's superficial, is snow that doesn't move with you. If you walk forward, snow should move towards you. Proof that the Oblivion graphics engine isn't the fucking messiah everyone thinks it is.

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Doh!

Well if EB Games is to be trusted, at least I should be able to wait for the 'Game of the Year' addition which won't cost me me 60 dollars.

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