Tanukitsune Posted March 6, 2007 I found this link to a part of the GDC conference... So, you're not hardcore if you don't like games that are frustrating and are extra long? If this is true, I consider myself indie retro gamer, because there is no way I'm casual... To me it sounds like hardcore gamers are teenage gamers who don't have a job, because how many adults can afford to play all those 500 hour RPGS that need a 20$ strategy guide to beat them? You know, I could sweat games were supposed to be fun, but if the GDC say they have to frustrating, they must now better than the games, right? Share this post Link to post Share on other sites
Ginger Posted March 6, 2007 That is clearly bulshit the person writing it doesn't know shit, hardcore is in the heart not a bunch of boxes that needed to be ticked. Share this post Link to post Share on other sites
Tanukitsune Posted March 6, 2007 The worst part is that this is a game developers conference! People are going to think that games are SUPPOSED TO BE FRUSTRATING! Share this post Link to post Share on other sites
Wrestlevania Posted March 6, 2007 Reading a little more into this - as much as not actually seeing the presentation at all will allow - it may be that the items discussed are how casual gamers might identify "non-casual" games. The (somewhat loose) context in which the point is made brings a little more clarity: ... ... ... casual game players do not want games that take a long time to play, even though they play as long as hardcore players do, in aggregate. They need to be able to leave the game quickly. They are time-poor. hardcore games are designed to frustrate: single solution to puzzles, with multiple failure states. Fail and try again. Failures are designed to encourage you to go again. Victory conditions are often unknown and involve discovery. Some goals are completely unknowable. High learning curve. ... To me, that suggests that the definition of "hardcore" games are those that have been conciously designed in such a way as to keep you sitting in front of them for extended periods of time. Whether that's grinding for levels in a MMORPG, or working out that you have to fit the pulley inside the rubber chicken, seems entirely academic. What might actually come out of this is the broadening of the definition "hardcore games" and "hardcore gamer". Does playing one or more of the Monkey Island adventures through to completion make you a hardcore gamer? Yes, I would say so, because it requires you to dedicate a decent amount of time and effort in order to see the ending. Share this post Link to post Share on other sites
miffy495 Posted March 6, 2007 Well shit, if that's how there defining it now, casual all the way. Hardcore gamer sounds by their standard like you have no life outside of games, and if that's the case I'm perfectly happy to be counted out of that group. Share this post Link to post Share on other sites