Erkki

A Prince of Persia?

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I like it :tup:

I have to agree with miffy495, it sort of does feel like a series of quick time events. You don't have as much control over the movement as with the previous games. But this game definitely goes into my top list (for now anyway).

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Have one area left to purify, then two (I assume) bosses to fight. Then I'm done. Pretty short game, but the crazy jumping near the end is getting really intense. If I put some time in tomorrow afternoon before going out, I should be able to finish this one before the new year.

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I was surprised at the high reviews it received. Some of the elements looked fun, but for some reason it came off as a bit bland to me and as a rehash instead of something I wanted to spend $60 on.

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Well, I've now beaten it. I don't actually manage (read: bother) to do that with all that many games so there must be something about this one. In a rather interesting stylistic choice, the entire last battle is in black and white. Considering that the game's plot revolves around shadow and light, this was pretty cool and impressed me. Unfortunately, this also led to a few deaths that really shouldn't have happened, which resulted from me not being able to differentiate anymore between climbable vines/fissures and solid wall because the camera was pulled back and there were no colours to distinguish by. Frustrating, and it made me wish they'd made some interesting game design choices to accompany the style.

Then ending after the last battle is a bit weird to be honest. It seemed like they had a game wrapped and ready to ship and then remembered "oh shit! We're going to have to make a sequel!" As a result, after the last battle you have no choice but to do some incredibly out of character things to set yourself up for the return of the big bad. I won't spoil them, but the entire time I was doing this I was looking for any other option that the game could give me. None came up. Just weird, and left me feeling like the game could have been so much more without that bit.

Oh well, still a good game. Definitely above average. Give it a play if you have the opportunity, but you probably shouldn't drop the full $60 on it.

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The backtracking is a bit annoying, not PoP:WW annoying, but still not great. But the world is beautiful. The idle banter is also nice, it would be nicer if some of the Talk segments were performed while running. Anyway, got 7 worlds and 2 boses to go. That reminds, it sort of sucks that you know how much you still have to do. In PoP:SoT you where simply running from begin to end, not much interruptions.

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I'm 3 Elika "powers" in at the moment, and the backtracking for sparklies is infuriating. It's a pretty cynical game-lengthening exercise and it detracts from an otherwise very enjoyable game.

Combat is weak but infrequent, so I can let that pass. It's nice to break up the routine of hipping and hopping around the place.

My favourite part? The magical swishy spirit world you get to try your new powers in; shame it's like 5 minutes of the game altogether.

Great music too, but there's only really one "healed world" theme and because of the aforementioned sparklies, you spend like three quarters of your gametime there :/

€27, can't go wrong.

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Finished it... but I'm confused

I didn't get all the light seeds... does that matter at all for the game's ending?

After playing it didn't unlock any additional skins, also... what was up with the weird credit listing when you tried to exit the temple?!

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Finished it... but I'm confused

I didn't get all the light seeds... does that matter at all for the game's ending?

After playing it didn't unlock any additional skins, also... what was up with the weird credit listing when you tried to exit the temple?!

Went through the ubisoft forums and

Getting all 1001 light seeds will unlock a skin set, the other two skin sets are unlocked using codes. One is a pre-order code, and the other is unknown. Anyway, you can find both codes on various game sides.

So... the ending is simply the one and only ending. All the work you did to reach the end is made undone... a bit of a shame...

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My favourite part? The magical swishy spirit world you get to try your new powers in; shame it's like 5 minutes of the game altogether.

Great music too, but there's only really one "healed world" theme and because of the aforementioned sparklies, you spend like three quarters of your gametime there :/

I absolutely loved that part as well. It may cheer you up a bit to know that there's an extended bit in that world right before the big final fight. God it's beautiful.

Actually, as irritating as I found collecting light seeds to be at first, as I progressed it became less of an issue. I just started looking for new paths to and from places and grabbed the seeds as I went. I had to grind for seeds to get my second Elika power, but that was before I started playing like that. Once I'd got the feel, I never had to grind again. I ended up always having juuuust enough light seeds to get to the next power when I ran out of places to explore. It may be that after getting the second power I started beating the generals and they give you 25 apiece for taking them down, no hunting required. That definitely sped things up. In the end, what irritated me most at the beginning ended up being fairly benign. What ended up being my biggest frustration was the quicktime events in the boss fights. I'm mashing x as hard as I can, why do you keep fucking killing me? Stupid Alchemist...

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I got the game yesterday for my birthday and beat it today...

The combat was easy yet annoying, as you progress ALL enemies learn new tricks, the "you can only grab me now" mode is infuriating, but it actually gets easier later because they'll just get out of that mode to spit at the screen...

I killed most of them by tossing them off a cliff... :mock:

It did feel like something was missing... maybe it was because all the areas looked the same to me, or maybe because you barely fight in the game... :erm:

I didn't mind collecting the light seeds, but I stopped once I had enough to beat the game.

About the ending...

I hated that you had to make a long walk to each tree to cut it down, and I hated that everything I done was undone..

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I started playing Tomb Raider Underworld yesterday since I picked it up during the Steam sale and it's sort of filling the void of action/adventure platformy-fighty stuff in exotic locales that was created by the disappointment of Prince of Persia for me.

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I also started playing it, and it's filling all sorts of voids for me. The achievements are a bit disappointing, but what are you gonna do.

Something weird, though. I'm at the bit where I just got back on the boat after the first tomb, and the whole backtracking sequence felt a bit... empty, as if I, Dr. Doolittle style, inadvertently failed to step on all the sequence triggers on my way back. It's almost as if the game hasn't yet begun.

Also:

NO FUCKING MANSION?!

Also:

WHERE THE FUCK DO I CHANGE OUTFITS?

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I also started playing it, and it's filling all sorts of voids for me. The achievements are a bit disappointing, but what are you gonna do.
My version doesn't have any so I'm gonna do nothing about it!
Something weird, though. I'm at the bit where I just got back on the boat after the first tomb, and the whole backtracking sequence felt a bit... empty, as if I, Dr. Doolittle style, inadvertently failed to step on all the sequence triggers on my way back. It's almost as if the game hasn't yet begun.
When I started that bit I was kind of irritated but then it ended really quickly so it ended up not being too bad.
Also:

NO FUCKING MANSION?!

I don't know, I guess
Also:

WHERE THE FUCK DO I CHANGE OUTFITS?

It looks like when you start a new level you can choose your outfit along with your secondary weapon

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It looks like when you start a new level you can choose your outfit along with your secondary weapon

Oh, so there are discrete levels? I got the impression everything was just continuous or something.

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Oh, so there are discrete levels? I got the impression everything was just continuous or something.

What do you mean by that? Obviously it's not one big connected world, I mean they have to split it up into levels since you go to different levels. I don't think they call it "level 1" or "level 2" or "tighten up the graphics on level 3" or whatever, but there's definitely a hard break in the action and then there's a loading screen and your character is suddenly in a different place.

I could be misunderstanding what you mean though?

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Yeah, for some reason I got the impression they'd done the Half-Life continuous thing, but I guess that would be challenging if she's going all over the world.

So you're saying level 3 looks like shit?

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Has anyone got this on PC? What are the controls like? I'm thinking about getting this one on Steam but I've learnt from experience that platformers don't always work with a keyboard.

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Has anyone got this on PC? What are the controls like? I'm thinking about getting this one on Steam but I've learnt from experience that platformers don't always work with a keyboard.

I have it on PC. Controls were fine for me. It would probably be a bit more intuitive with a controller, but I didn't have any problems so I didn't bother plugging in my 360 pad. I have a four-button mouse (two on top, two for the thumb) and it defaulted to putting various bindings across those four buttons. I don't know what the defaults would be using a mouse with fewer buttons.

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I still can't get my damn 360 pad to interface properly with my PC, specifically Steam. I'm replaying Sands of Time right now, and the mouse/keyboard controls are driving me bloody crazy.

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I'm almost finished playing it (on PC), and so far I like it a lot. I do get where the complaints are coming from, but nothing about the game bothers me that much.

... ok, the not dying part is kind of lame.

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The Prince is really someone we can relate to on a level that our parents just don't understand.

You gotta fight for your right to party.

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