brkl Posted January 15, 2009 Hell yes! http://FantasticContraption.com/?designId=5505845 Share this post Link to post Share on other sites
ysbreker Posted January 16, 2009 I got 5 quake live invites to give away. PM me your email address if you want one. Share this post Link to post Share on other sites
ysbreker Posted January 16, 2009 Also: time for cat Share this post Link to post Share on other sites
SignorSuperdouche Posted August 15, 2009 I just came across This Is The Only Level which is kind of a sequel to Achievement Unlocked. I guess it's a comment on the genericness of games. Or something. Share this post Link to post Share on other sites
Noyb Posted August 15, 2009 Bullfist - You have one minute to destroy capitalism with a stampede of Communist bulls. Share this post Link to post Share on other sites
Chuckpebble Posted August 25, 2009 I guess its out of beta now, there's actually a plug-in to play this on mac as of today. Quake Live Anybody here still actively playing this? I'm planning on setting up an account when I get home. Share this post Link to post Share on other sites
Wrestlevania Posted August 25, 2009 Chuckpebble said: I guess its out of beta now, there's actually a plug-in to play this on mac as of today.Quake Live Wow, finally. I wasn't sure they'd bother, but that's encouraging to hear. Chuckpebble said: Anybody here still actively playing this? I'm planning on setting up an account when I get home. Tried it early on, got raped in half and shoved in a mailbox pretty much every match due to poor matchmaking. So, unless they've tweaked the tiering a good chunk, I'm loathed to go back for more. Share this post Link to post Share on other sites
Wrestlevania Posted September 1, 2009 Simple, polished and fun: Canabalt Share this post Link to post Share on other sites
Erkki Posted September 1, 2009 Wrestlevania said: Simple, polished and fun: Canabalt Been playing this a bit today. It's really well made. While at first it seems to make sense to avoid the boxes and office chairs, I actually ended up using them to slow me down occasionally because some randomly generated element at full speed might just end your progress. Just managed to get 5500, oddly no giant robots showed up this time. Share this post Link to post Share on other sites
BooJaka Posted September 2, 2009 (edited) Wrestlevania said: Simple, polished and fun: Canabalt This game has ruined any productivity my day was meant to have. Also, I can't get passed 3075m : \ Edited September 2, 2009 by BooJaka Share this post Link to post Share on other sites
Lord Gonk Posted September 3, 2009 Here are two of my favorite games that I know a lot of people have never played. Griavitee and Gravitee 2 Both of these game use gravity for a 2d mini golf where you shoot the ball so that you can take advatage of things such as orbiting a planet. It is really cool and can get competetive. Share this post Link to post Share on other sites
gdf Posted September 3, 2009 Wrestlevania said: Simple, polished and fun: Canabalt I loved watching the buzz curve for this game over the few days or so. TIGSource and IndieGames.com both posted it, then RPS, then I saw a couple of people post about it on forums, then Kotaku picked it up. It's worthy of the attention, but so are the rest of Adam Atomic's games, he's done a markup job this year. Share this post Link to post Share on other sites
Erkki Posted September 8, 2009 Canabalt coming to the iPhone: http://www.offworld.com/2009/09/rapid-runner-semi-secret-porti.html That's going to leave even less of the area ahead of you visible though, so it will be even easier to die simply due to some random placement of elements. Unless he changes something. Share this post Link to post Share on other sites
Erkki Posted September 9, 2009 Something for Samorost fans: http://www.alchemiagame.com/ The puzzles are easier, though, or at least more self-contained. Share this post Link to post Share on other sites
Erkki Posted September 17, 2009 Wasting your precious free time browsing forums? Go Cufk it instead. Share this post Link to post Share on other sites
Nachimir Posted September 17, 2009 Time Kufc is a beautiful game Share this post Link to post Share on other sites
Erkki Posted September 18, 2009 Nachimir said: Time Kufc is a beautiful game my only complaint is that the title is misleading: there's not much time manipulation, more switching dimensions. Also, it took 20-30 levels or so before it got challenging, but I guess that introduction was necessary to set up for the more complex puzzles later. Share this post Link to post Share on other sites
Nachimir Posted September 18, 2009 As far as I can tell, the time fuck refers to the story rather than the mechanics. Share this post Link to post Share on other sites
JonCole Posted September 18, 2009 Best run in Google Chrome, but this seems to be a pretty sweet Javascript NES emulator: http://benfirshman.com/projects/jsnes/ Share this post Link to post Share on other sites
Erkki Posted September 18, 2009 Nachimir said: As far as I can tell, the time fuck refers to the story rather than the mechanics. Yeah, I guess I almost forgot that because I mostly ignored the story. Share this post Link to post Share on other sites
Erkki Posted September 18, 2009 Finished it. But had to skip the level before the last one: I figured out the puzzle, but it required too precise jumping (and you die for missing one jump). Maybe there's another solution. Share this post Link to post Share on other sites
Nachimir Posted September 19, 2009 The level called Baal? You can drift toward keys by repeatedly switching layers. Switch to the safe one whenever you're about to drift into spikes, then jump and switch again to start drifting away from them. Takes a bit of practice. Share this post Link to post Share on other sites
Erkki Posted September 19, 2009 (edited) Nachimir said: The level called Baal? You can drift toward keys by repeatedly switching layers. Switch to the safe one whenever you're about to drift into spikes, then jump and switch again to start drifting away from them. Takes a bit of practice. don't remember what the level was called (I ignored the right part of the screen mostly) but I don't think it was that. You had to jump over spikes from post to post while carrying a box (upside down). [€dit] it was Reverb [edit2] nevermind, I just figured out how you can do the jumps without the crate Edited September 19, 2009 by Erkki Share this post Link to post Share on other sites
Erkki Posted September 19, 2009 Maybe this is not the right thread, but here's a video from a workshop where Adam Atomic talks about his game engine, and there's some insight into the making of Canabalt and Fathom (probably only interesting to programmers) http://tigsource.com/articles/2009/09/17/flixel-workshop Share this post Link to post Share on other sites
castorp Posted September 19, 2009 Erkki said: [edit2] nevermind, I just figured out how you can do the jumps without the crate There is even a way so you don't have to do the jumps at all.Great game, eerie and memorable music, cool idea – very much Ed McMillen, and that's a good thing. On some occasions I wasn't to sure what I was doing exactly, or what was going on with the story, and my little brain still managed to make me push dimension-jump instead of jump-jump (which often resulted in the integration of my character into a wall) up until the final level, but that didn't distract to much from its greatness. Share this post Link to post Share on other sites