toblix

Mata Hari

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I noticed Mata Hari was out on rlslog today, so I went and checked their web site, which was all 90s with year old updates.

So then I checked Steam, where it was made available today, and I bought it. It's only €16,99, and it's by that guy.

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It's allegedly by Noah Falstein and Hal Barwood, but their level of involvement has never been clear. I get the impression that the developers have been talking up their input in order to generate sales.

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I'm also thinking of buying it. Let us know how it is.

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Well, I've played it for a bit, and so far it's typical late nineties/early 00s adventure game with blurry prerendered backgrounds and mechanical characters spouting boring lines. Ah, the accents!

Interaction consist of the character doing some indeterminate waving of a hand or something, and then the background switches to the other state, for example when closing a window. There's nothing more than the bare minimum required for the game to be playable. If they took away any more of the presentation, you'd see scrolling lines of code.

Well, I'm exaggerating... it runs in 1920x1200, which means the characters (real time 3d) are nice and smooth while the background is scaled up from some lower resolution art. And there's a reflection setting.

The interface is weird. To talk about a subject or item, you have to click on it and then on the guy. And sometimes you miss, so you have to try again.

I just copied a ring by imprinting it on a bar of soap. Kill me, please.

I'll play it some more just to check if this means something at all:

matahari.png

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Well, I've played it for a bit, and so far it's typical late nineties/early 00s adventure game with blurry prerendered backgrounds and mechanical characters spouting boring lines. Ah, the accents!

Interaction consist of the character doing some indeterminate waving of a hand or something, and then the background switches to the other state, for example when closing a window. There's nothing more than the bare minimum required for the game to be playable. If they took away any more of the presentation, you'd see scrolling lines of code.

Well, I'm exaggerating... it runs in 1920x1200, which means the characters (real time 3d) are nice and smooth while the background is scaled up from some lower resolution art. And there's a reflection setting.

The interface is weird. To talk about a subject or item, you have to click on it and then on the guy. And sometimes you miss, so you have to try again.

I just copied a ring by imprinting it on a bar of soap. Kill me, please.

Yeah, but everyone knows you hate video games.

(Also that puzzle is pretty logical... I've seen it used many times in old detective movies.)

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Yeah, but everyone knows you hate video games.
Jesus, I've been so working hard to change people's perception of me, and still this misconception lingers. What do I have to do, marry a video game?
(Also that puzzle is pretty logical... I've seen it used many times in old detective movies.)
It's not that the puzzle is illogical, but it just feels so... generic or something. The key and the soap and the lighter were all within 50 pixels of each other, just begging to be combined. I expect to pick up a rope next. Oh, and a wine bottle for giving to the drunkard so I can steal his sandwich or some shit.

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Jesus, I've been so working hard to change people's perception of me, and still this misconception lingers. What do I have to do, marry a video game?

Haha, I don't think you hate video games, I just think you are brutally clear about what bothers you in a game and hardly beat around the bush in order to let out your dislike but in a way that doesn't make everyone want to jump down your throat. That seems to take skill, but I wouldn't know. I also appreciate it because it's kind of like you are a resident Yahztee but without all the I'm-so-clever masturbation.

And Mata Hari... er, I'm giving it a pass.

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It's not that the puzzle is illogical, but it just feels so... generic or something.

This really fucking riles me about modern adventure games. It seems that in every one you have to scribble ontop of a pad of paper to reveal what was on the previous piece, or there's a 6 that's upsidedown so it looks like a 9 or some other bullshit where you're not solving a puzzle you're just roting off a stock solution.

You wouldn't get that bollocks in DOTT :oldman:

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You wouldn't get that bollocks in DOTT :oldman:

Haha, because of DoTT, I had my very first exposure to to the idea of cryogenics. All of that trouble just to make a hamster run on a wheel...

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It seems that in every one you have to scribble ontop of a pad of paper to reveal what was on the previous piece, or there's a 6 that's upsidedown so it looks like a 9 or some other bullshit where you're not solving a puzzle you're just roting off a stock solution.

THANK YOU, that was exactly the type of crap puzzling I was struggling and failing to come up with.

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Jesus, I've been so working hard to change people's perception of me, and still this misconception lingers. What do I have to do, marry a video game?

Maybe.

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