gdf

Recently completed video games

Recommended Posts

  On 1/4/2016 at 2:03 AM, Dewar said:

I would agree that mastering the mechanics makes much of the game trivial. For me, I got there in exactly 80 days the first time, but then playing the second time I made it in 60 and realized that I'd kind of drained the fun out of it. From your other recent posts, it's clear your a mechanics driven person, so I don't think that 80 days has much for you on that front. The fun of it is the little stories it tells hidden here and there and mainly the disasters that can strike and how you handle them. I imagine that you optimized so well that none of the small disasters ever felt like a real risk to your goal. The little story beats that you mention being disatisfying can have more depth, but it's easy to miss a part of the chain and just never hear about it again.

 

My first run I got there in 71 days, and could've done less if I was making more use of the banks. I think the mechanics had an unhealthy tendency to push against the narrative content. On my long-distance train rides, I never disembarked to check out the local city because I was terrified that I would run into a random event that would end up costing me time on my journey (and sure I might also find a random event that gained me time, but I was already making good time, so I was far more afraid of a penalty than a bonus). I got a quest to deliver an item, but it required going way off-track, or I could just sell the item and drop the quest for a ton of cash in a city directly to the east.

 

It's not that I'm purely a mechanical player, I love a Sunless Sea or a Longest Journey, but when there are mechanics and narrative in the same place in conflict, I automatically put mechanics first.

Share this post


Link to post
Share on other sites

I finished Strider after getting it in a Capcom bundle a while back. Short, fast, well-animated, it's everything my penis isn't.

Share this post


Link to post
Share on other sites

So I played Emily Is Away after seeing it on Nina Freeman's GOTY list at Giant Bomb. Formally, it really worked for me. I was a teenager at about the time the game is set, so the simulated desktop, IM client, and the profile pictures all worked well (I even used my old AIM screen name for old time's sake). I also really like the idea of having to pick your dialog choice and then hit keys on the keyboard to make it appear on screen. But as a story, I kind of hated it. 

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

prettyunsmart: did you play the game multiple times for different endings? Which ending did you get?

  Reveal hidden contents

Share this post


Link to post
Share on other sites
  On 1/4/2016 at 4:28 AM, Ninety-Three said:

It's not that I'm purely a mechanical player, I love a Sunless Sea or a Longest Journey, but when there are mechanics and narrative in the same place in conflict, I automatically put mechanics first.

Yeah, then 80 days is not for you.

Share this post


Link to post
Share on other sites

I finally got around to playing The Beginner's Guide. I would post in the kind-of thread for it, but the articles people posted there mostly covered it. I was pleasantly surprised by it. It does some really interesting things in the story, and is a powerful (ly depressing) contemplation on creation and the twist comes when it REALLY needed to (the story, if it kept going where it was going, would have become pretty trite). Granted, I think the ending falls apart, but it falls apart in the best possible way that I wish more games would be willing to do: going somewhere new, experimenting and playing and letting things end abstractly (without getting overly crazy about it).

Share this post


Link to post
Share on other sites

I just got Nihilumbra from PSN+ and it was quite an enjoyable game. You are a shadow creature escaping through the void into another world, where you learn about the world and gain new powers.

 

Cibele: Since I didn't know how it would end I grew increasingly worried and uncomfortable... 

 

Exile's End: This is a funny story, this game is nothing more than an updated version of Inescapable who got RUINED because people though it was a "vania" was it was pretty linear. The new version simply yells at full volume NOT A METROIDVANIA in it's description when this game is a pretty decent vania compared to the other version.

 

The downside? Puzzle-wise it doesn't explain anything, I only knew the solution to some puzzles because they were the same in the other game. One door is only destroyed by a fully charged blast from a weapon you have no idea that is has this function.

Also some items are almost useless, I got a cloaking that I never needed and a detonator that I only need for one puzzle.

 

The bosses? Very disappointing, they have very obvious patterns and all you have to do is spam the grenade button.

 

Almost every game from "Mommy's Best Action Pack: What can I say? They are good arcade fun with some minor twists in some titles. In Shoot 1UP, the 1UP you earn join your ship and you have control over the formation, the more spread out they are the more damage you do, but obvious the easier they die off.

Share this post


Link to post
Share on other sites
  On 1/4/2016 at 7:50 PM, jennegatron said:

prettyunsmart: did you play the game multiple times for different endings? Which ending did you get?

  Reveal hidden contents

 

Huh. OK. Maybe I misjudged it. I don't tend to replay games with branching stories since I like to let my choices stand rather than trying to get the "best" ending.

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

Yeah I read all those douchey response options as things that you might think or you believe (as a character) but might not actually say. I agree that I thought there was no reason, as a player, to believe those things to be true. I liked it a lot, and am glad you posted about it! I can definitely understand your read of it.

Share this post


Link to post
Share on other sites

I just finished The Witcher 3: Hearts of Stone. It was real good. I just dumped the difficulty down to easy, because the combat doesn't interest me in the slightest, but there was some great writing here. I really enjoyed the main quest line. 

 

TW3 is an odd game. It shines when it lets you feel OK with being in an open world. As soon as it starts forcing you down a critical path, the open world and even the writing just get...bad. My favourite parts of the game so far have been everything up to finding Ciri, then this expansion pack. 

 

I think the characters in Hearts of Stone are what made it stand out for me. They are detestable. 

Share this post


Link to post
Share on other sites

Artifact Adventure, a game made to resemble old JRPGs like Dragon Quest and Final Fantasy, while being complex and tough but fair.

 

The game is flooded with sidequests, and while many are pretty obvious, like someone asking you to poor something in the guard's drinking barrel, others will be much MUCH harder to know if you did the right thing, will you help the endangered animal or kill it? Will you help the wizard or slay it? Will you take the artifact that keeps the town's economy afloat or take it?

 

The game has SOOO many spells, and oddly enough the "Auto-fight" option's AI is almost too good, I could practically use auto-combat all the time. The healing items kinda suck since they become useless pretty soon as you never get any better healing items.

 

Supreme League of Patriots: Episode 1, it's an episodic adventure about a loser wannabe actor who is trying to get into a superhero talent show with the hopes of some talent agent seeing him and hiring him for something else. The humor is... better than Randall's Monday? I didn't get most of the referential humor and they do stupid things like play Latino music the moment you get close to the Latino character.

 

But the plot was mildly interesting near the end and I'm willing to at least play the next chapter.

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

I think I finished Undertale, but possibly didn't get the best ending, despite shooting for it and believing I would. Anyway, it was good, and I understand there is plenty more to see on repeat playthroughs

Share this post


Link to post
Share on other sites
  On 1/11/2016 at 1:37 AM, Trip Hazard said:

I think I finished Undertale, but possibly didn't get the best ending, despite shooting for it and believing I would.

 

You can only get the best ending if you have first completed a non-pacifist route. If you still have a pacifist save near the end, I think you can qualify by turning that run lethal, completing the game, then reloading to pacifist again and pacifisting the game.

Share this post


Link to post
Share on other sites
  On 1/11/2016 at 2:09 AM, Ninety-Three said:

You can only get the best ending if you have first completed a non-pacifist route. If you still have a pacifist save near the end, I think you can qualify by turning that run lethal, completing the game, then reloading to pacifist again and pacifisting the game.

That is not true. I got the pacifist ending without ever killing anyone.

Did you maybe kill the first boss because you couldn't figure out how not to? That's a common thing. I dunno.

Also if you do pacifist, for the true true ending, you have to make sure you did all the side quests. Like the dates and stuff. I think the game even tells you straight up if you have something else you can do to get a different ending.

Share this post


Link to post
Share on other sites
  On 1/11/2016 at 3:45 AM, Twig said:

That is not true. I got the pacifist ending without ever killing anyone.

 

Oh, that's interesting, the wiki lied to me then. I stand corrected.

Share this post


Link to post
Share on other sites

I finished Tales from the Borderlands. That game is real good. Top tier Telltale for sure. I had minimal Borderlands knowledge going in and it didn't matter...the characters and writing stand on their own. The gameplay is standard Telltale stuff but they do a good job making it interesting. Like episode 5 has a QTE sequence that is just fantastic, which is not something I would have thought possible. Plus, even though my PC is relatively ancient, their game engine is too so I could still run it like a champ.

Share this post


Link to post
Share on other sites

I finished Wolfenstein: The New Order the other day. It was a good goddamn video game. I wish more games had stealth that doesn't make you feel like an idiot when you get spotted. It was super polished and everything felt great, and the writing wasn't actively terrible! It even passes the Bechdel test!

Share this post


Link to post
Share on other sites

Y'see I thought, having finished the game without killing anyone and being told basically "no", that a pacifist run was not possible on the first playthrough. I remembered reading such on Eurogamer in Richard Cobbets retrospective

 

Quoted: One of the biggest mistakes people make is assuming that the non-violence path, which isn't actually possible first time through...

 

but now Twig says it is, which gives me hope. I definitely haven't killed or even wounded anyone (with one exception, who shall not be named), except out of frustration but then reloaded the game. Does that make a difference? I know Undertale tracks what you've done, even if you reload. I hope I've not screwed myself, 'cos I could not see how I could possibly NOT have injured that person.

 

Anyway, Twig is on the money when he says the game lets you know about having missed things. I was told to go and make friends with a certain someone, which I did last night, so hopefully that's me all wrapped up, but then there's still the matter of the door.

 

I just hope I don't have to do

  Reveal hidden contents

again, 'cos whilst it was interesting enough the first time, it's a bit drawn out and frankly tediously tricky

Share this post


Link to post
Share on other sites

I'm just gonna go all out spoiler for anyone who's not familiar with this, but this should spoil nothing for you Trip.

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

I hope I don't have to redo that one, it was a fourth-tryer!

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites
  Reveal hidden contents

Share this post


Link to post
Share on other sites
  On 1/11/2016 at 4:12 AM, Ninety-Three said:

Oh, that's interesting, the wiki lied to me then. I stand corrected.

 

Edit: already covered in spoilers

Share this post


Link to post
Share on other sites

One minor addition to Ninety-Three's confusion

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

I finished The Room Three which just recently came out on Android.  I think I like the first Room game the most.  They get progressively more complex but not necessarily in the puzzles.  The first Room game was restricted to intensely scrutinizing one object at a time until you unlocked all its secrets.  The second Room game had multiple objects in the same room that you were jumping back and forth between.  The third Room game has multiple rooms with multiple objects in each room.  As the physical space increased, I feel like the puzzles themselves have become less interesting.  What made the first one fun was all the fiddly bits.  Pressing buttons, flipping switches, turning knobs, all of which had immediate and noticeable effects.  This game still has that, but because you now have to traverse rooms to see the effect of what you just did it kind of kills the pacing.  It takes a few seconds to move from one room to the next and those seconds stack up into irritating waits while you search for the next step.  If there's a Room Four I expect it to basically be the next Myst game.

Share this post


Link to post
Share on other sites

I finished Lovers in a Dangerous Spacetime, what a wonderful, messy game.

 

Gutted that the visuals are going to put off a lot of people. My friend summed it up with 'this game is so cool, imagine if they had made it a bullshit Star Wars game where you were controlling the Death Star - it would made so much money. Or, if they had made it ultra violent and gory'.

 

I am glad they didn't but I totally get what they mean, the game is tough as nails in places, there are so many different things going on as well that it doesn't explain until later that keeps you coming back.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now