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Recently completed video games

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  On 2/25/2015 at 10:26 AM, Tanukitsune said:

I just beat Bayonetta 1 & 2 and while playing Bayonetta 1 it hit me how much it was like Devil May Cry, the motorbikes, Jeanne as Virgil, it reached a point I wasn't sure if the game was DMC parody or love letter...

 

Well, Bayonetta and DMC both come courtesy of Hideki Kamiya, so...

 

 

  On 2/26/2015 at 11:42 AM, Griddlelol said:

Man, I need to play some DMC games.

 

For my part, i'd say DMC3 and Bayonetta are the two best examples of the genre, so maybe you do.

The DMC games are all very good though, aside from 2.

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Yesterday I finished the last few puzzles of Tetrobot & Co. :tup:

It is sort of the sequel to Blocks that matter, but this time it's completely puzzle and there is little timing and no agility. The puzzles are of proper difficulty but not too difficult (for me) to get stuck completely.

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  On 2/24/2015 at 10:32 PM, Sno said:
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I agree 100% but:
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Maybe in some ways, that's commentary as well. In the end, even without the extenuating circumstances, some people are just born to be led.

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Never Alone (Kisima Ingitchuna) :tup:

A Limbo like platform game with a documentary. Just like with the platforming in Limbo it can be frustrating at some times. It took me about 4 hours to complete. The documentary is about the life of a native Alaskan tribe, it's quite interesting.

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Majora's Mask 3D!

 

20/24 masks got by the end, and oh man I can't believe I hadn't finished such a superb game to completion! I think I was too young when I first played it to truly understand what makes it so great, but I'm glad that the re-make has got me sitting through all of it. It's a fantastic zelda game!

 

I really love how this one more than others feels kinda like an adventure puzzle game over an action RPG. Getting the masks is super satisfying to work out. This is definitely now one of my top zeldas.

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I just beat Tales of Symphonia: Dawn of the New World and while it's a good follow-up to the previous Tales of Symphonia game story-wise... the gameplay is VERY lacking.

 

The game has a pokémon like monster capturing gimmick so you can have monsters battle at your side, except... it's better NOT TO since they can't use items and it's game over if all the humans die even if the monster you have could resurrect you.

 

Not to mention the partner AI and most of the gameplay from the previous game is castrated or gone, you can only control one character at a time and since the game isn't turn based you have to let the AI control the others. You realize how bad the combat is when you want your friend to concentrate their attack on a healer and while you can try, if they are interrupted they will just reset their AI commands.

 

The worst part is the types of AI you can choose, apart from "attack freely" every character seems to have different options and many of them seem useless.

 

But still, I'm glad I made it through.

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  On 2/28/2015 at 9:40 AM, Sno said:

Re: Bioshock

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I think the system fell down on more than just clumsiness and clashing. If you make the good choice, you get 40 ADAM per Little Girl, plus 80 ADAM and a miscellaneous gift basket every three, but if you make the evil choice, you get 80 ADAM per Little Girl. The characters try to tell how you need to do this to survive, but it's the difference between 20% more ADAM and random lootbags, which is not exactly make or break. Even if it was a larger difference, there was never a point during my playthrough when I found myself thinking "You know what I need more than anything else right now? A little more ADAM."

 

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You know, this whole conversation could have probably been pulled out of this into a relevant BioShock thread, it's sure to be lost in here.

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Finished Mirror's Edge over the weekend. Second time through, first being when it launched. The running still feels fresh, and they mapped it really well for a controller. Probably the most enjoyable traversal in a first-person game. Just like my first time through it, I kinda hated the server room section at the end of the game.

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I finished Persona 4 golden - to the "bad" ending. I generated separate save files, so I'm going to continue to the other ending(s), but I just wanted to share my thoughts on this ending.

 

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So yeah,  :tup:

I'm going to keep going though!

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Super Mario Bros 3. Beat this a couple times before, but this was the first time without abusing save states in World 8.

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I've been thinking about trying to beat Super Mario Bros 3 sans any warp whistles or save scumming. I barely even know what stages 3 - 7 look like.

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world 7 was always a problem area for me.  there are a few unforgiving stages that i dont know if i've ever cleared (engage Cloud Skip!)

 

Most of my play throughs would consist of world 1-1 -> 7-1 - engage warp whistle to world 8

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Hahaha, I definitely warp whistled World 7, if only to save lives/power-ups for World 8.

I remember when I was 6 and the first level of World 8 (which I could get to consistently thanks to the whistles) seemed like The Most Extreme Video Game Challenge Of All Time.

 

Last time I played through SMB3 the only save scumming I used was 1) to 100% the match game every time, so I always had power-ups and 2) on the first castle in World 8, where I kept dying because I couldn't figure out what I was supposed to do.

 

This time around I felt confident enough to do it straight through (still skipping World 7) but I still had to restart a couple times. Once I got through worlds 1 & 2 without dying or using a power-up, I had enough momentum (and extra lives, since it's easy to consistently get stars at the end of each level) to get through the rest. You just have to save all your clouds and P-Wings for World 8.

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I beat Shovel Knight last night. I'm gonna try to 100% the game (as far as achievements and I guess item collection rate goes), but for now I'm pleased. There were definitely frustrating moments when it came to the difficulty, but they weren't impossible or RNG type moments. That was something a very much appreciated about the game. I do think it ends up getting silly as far as boss fights go, when you have enough health to just take damage and keep bashing their face in faster than they can bash yours in. I'm told NG+ is more difficult though, so maybe that's all I need.

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  On 3/2/2015 at 4:31 PM, J.C. said:

Finished Mirror's Edge over the weekend. Second time through, first being when it launched. The running still feels fresh, and they mapped it really well for a controller. Probably the most enjoyable traversal in a first-person game. Just like my first time through it, I kinda hated the server room section at the end of the game.

 

I adore Mirror's Edge.  It's one of the best-designed games of the previous generation for me.  No game has ever made movement feel as satisfying as they did in ME.  

 

The level that stands out for me as one that I hate is the damn parking garage.  It's a maze, and one corridor requires that you navigate past a freaking army.  I can't get past that without engaging them - I have to find a weapon, take out the guy with the big massive machine gun, and then use that to clear a path.  It really breaks the flow of the game, which is doubly-disappointing because ME is a game that prioritizes flow above all else.

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  On 3/3/2015 at 7:52 PM, GavinTheAlmighty said:

I adore Mirror's Edge.  It's one of the best-designed games of the previous generation for me.  No game has ever made movement feel as satisfying as they did in ME.  

 

The level that stands out for me as one that I hate is the damn parking garage.  It's a maze, and one corridor requires that you navigate past a freaking army.  I can't get past that without engaging them - I have to find a weapon, take out the guy with the big massive machine gun, and then use that to clear a path.  It really breaks the flow of the game, which is doubly-disappointing because ME is a game that prioritizes flow above all else.

 

Yeah, the parking garage was annoying too. It took some trying, but this time through I managed to do it without shooting anyone.

 

I really hope the new one really capitalizes on how it felt to move and less so on the less than stellar combat. And hopefully polishes what combat will inevitably be in there. I avoided engaging enemies where I could because all too often they could knock me back through whatever attack I was doing, especially jump kicks (wtf?).

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  On 3/2/2015 at 7:10 PM, Patrick R said:

Hahaha, I definitely warp whistled World 7, if only to save lives/power-ups for World 8.

I remember when I was 6 and the first level of World 8 (which I could get to consistently thanks to the whistles) seemed like The Most Extreme Video Game Challenge Of All Time.

 

Last time I played through SMB3 the only save scumming I used was 1) to 100% the match game every time, so I always had power-ups and 2) on the first castle in World 8, where I kept dying because I couldn't figure out what I was supposed to do.

 

This time around I felt confident enough to do it straight through (still skipping World 7) but I still had to restart a couple times. Once I got through worlds 1 & 2 without dying or using a power-up, I had enough momentum (and extra lives, since it's easy to consistently get stars at the end of each level) to get through the rest. You just have to save all your clouds and P-Wings for World 8.

 

Oh hey, Super Mario Bros 3! The first 5 worlds or so are pretty much baked into my being at this point as I've played them countless times from adolescence through adulthood. I've been playing this on and off with my daughter for a while now (the Super Mario All-Stars version on SNES) and we just hit world 5. I currently have 39 lives and hope to get that a bit higher by the time we hit world 7. But I'm also letting my daughter take all of the bonus areas so I've got jack shit for items and all of my extra lives have just come from standard 1-ups and getting the three stars matched every three levels.

 

I haven't used a warp whistle in at least a decade though. I got too tired of the same old worlds so most of the enjoyment of the game for me comes from going through worlds 3-7. I only got motivated enough to actually push through the entire game maybe once or twice before though so I typically end up losing interest after doing the first few levels of world 8. Them damn ships just start going too fast and I stop having fun.

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I don't think I've ever completed a pre Gamecube Mario game unless you count one of these exceptions:

1) Playing original Super Mario Bros. on an emulator where I used save states

2) Playing the DS remake of Super Mario 64.

3) Warioland on the Gameboy

 

I enjoyed all of those, Mario just wasn't a gaming presence for my childhood so much. I actually played #3 on that list first and didn't quite know who Mario and Peach were when they showed up at the end, but I think that was partly because of the pixellated graphics...

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  On 3/3/2015 at 8:23 PM, J.C. said:

Yeah, the parking garage was annoying too. It took some trying, but this time through I managed to do it without shooting anyone.

 

I really hope the new one really capitalizes on how it felt to move and less so on the less than stellar combat. And hopefully polishes what combat will inevitably be in there. I avoided engaging enemies where I could because all too often they could knock me back through whatever attack I was doing, especially jump kicks (wtf?).

 

From what I remember of the details that were leaked for ME2, the combat is still present, but they are trying to make it more 'fluid'. What that entails though, I don't have the foggiest. I do remember seeing a clip where she runs up against a wall and then kicks a guy in the face and keeps running. And it looked sick. I'm excited for ME2.

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  On 3/3/2015 at 9:26 PM, SuperBiasedMan said:

I don't think I've ever completed a pre Gamecube Mario game unless you count one of these exceptions:

1) Playing original Super Mario Bros. on an emulator where I used save states

2) Playing the DS remake of Super Mario 64.

3) Warioland on the Gameboy

 

I enjoyed all of those, Mario just wasn't a gaming presence for my childhood so much. I actually played #3 on that list first and didn't quite know who Mario and Peach were when they showed up at the end, but I think that was partly because of the pixellated graphics...

 

Super Mario World is king.

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  On 3/4/2015 at 12:27 AM, N1njaSquirrel said:

From what I remember of the details that were leaked for ME2, the combat is still present, but they are trying to make it more 'fluid'. What that entails though, I don't have the foggiest. I do remember seeing a clip where she runs up against a wall and then kicks a guy in the face and keeps running. And it looked sick. I'm excited for ME2.

Making it more fluid is definitely a good way to go. For the most part it felt pretty stilted and broke the flow, so if they can remedy that, I think they'll have a winner.

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