Erkki Posted September 19, 2011 Okay, quick question. So I just got tricked by a lady, and a bunch of soldiers just entered the room. To get the achievements I'm going for, I apparently have to cross this big, open room without: Setting off any alarms, or killing any of the guys Is there a way of doing this without just murdering anyone? Oh, and the alarm is already sounding, but I guess that doesn't really count. Since I wasn't going for the achievement and had already killed a couple of people, I just murdered most of them, but I think a gas grenade or two would be helpful, if you have any. Share this post Link to post Share on other sites
Brannigan Posted September 19, 2011 Okay, quick question. So I just got tricked by a lady, and a bunch of soldiers just entered the room. To get the achievements I'm going for, I apparently have to cross this big, open room without: Setting off any alarms, or killing any of the guys Is there a way of doing this without just murdering anyone? Oh, and the alarm is already sounding, but I guess that doesn't really count. There's some vents on the sides, it's hard to get across but possible. I tried it, got killed. Next time i just threw a gas grenade and knocked them all out. Share this post Link to post Share on other sites
a purple future Posted September 19, 2011 yeah that was one of my favorite moments in the entire game, wiping out that entire room full of dudes with one gas grenade Share this post Link to post Share on other sites
miffy495 Posted September 19, 2011 I did it. It was tricky, but definitely do-able. A little hairy in places, but using the silent run mode (I couldn't turn invisible by that point) was enough to get me through the game. Look for vents and sneaky opportunities. Share this post Link to post Share on other sites
toblix Posted September 19, 2011 Hey, thanks! I was sure there was no vent, but suddenly there it was. A bit of luck and elite sneaking skills let me get out of there without the soldiers getting so much as a glimpse. Share this post Link to post Share on other sites
Erkki Posted September 19, 2011 Hey, thanks! I was sure there was no vent, but suddenly there it was. A bit of luck and elite sneaking skills let me get out of there without the soldiers getting so much as a glimpse. How? I only saw one vent that went about half way. Share this post Link to post Share on other sites
toblix Posted September 19, 2011 Yeah, I immediately ran down to it before anyone saw me, then I waited at the other end until everyone was looking the other way, at which point I quickly popped out and took cover behind the sofa. Then it was just a matter of moving from cover to cover all the way back to the exit. Share this post Link to post Share on other sites
toblix Posted September 21, 2011 Okay, so beating the second boss was the easiest thing I've ever done. Run over to her and a-rat-a-tat-tat on F2, and good old Typhoon takes care of the rest. I'm assuming the first boss would be equally trivial if I had used the same tactic? I don't know what other augmentations were critical to my success (I guess some more cells and maybe armor?) but the Typhoon is only three Praxis, and this game have long since thrown more of those at me than I know what to do with. Share this post Link to post Share on other sites
miffy495 Posted September 22, 2011 Just finished the game, and was super happy when the "foxiest of the hounds" achievement popped up. I guess those crazy people running around after Darrow sets off his whatever can't trigger alarms, so I got by just fine. As mentioned, I didn't get the no-kill cheese mint thanks to saving Malik and the tutorial, but whatever. Watched all the endings, after laughing when I saw that it really is just 4 buttons in front of you after you fight the last boss with each button leading to a different ending. Really? Oh well. You could see that they tried to work a judgement on my play style into the each ending, with all of them having some variation on "most of the time I resisted the temptation to abuse my powers for a quicker solution" or some such nonsense, but it really came off as trying too hard. I was also biting my tongue the entire time wanting to scream "THIS IS THE KIND OF POP-PHILOSOPHY BULLSHIT THAT MAKES SO MUCH OF THE WORLD THINK IT ISN'T SOMETHING WORTH STUDYING!" Not to be too negative though, because I actually really enjoyed the game with the exception of the boss fights and run-up to the end. After you stop spending time in the city hubs and get moved to more straightforward facilities/warehouses/what-have-you the game loses a lot of its charm, but those hub sections were worth the price of admission. I immediately uninstalled the game after finishing it. We'll see about the reception that the DLC gets, and I do intend to replay it at some point, but I think it a replay would be better served if I give myself a year or so to forget some things about it. Those 3 missed side-quests that I have sort of gnaw at me, but I'll get 'em next time. Finally, just on a nit-picky sort of thing, did anyone actually find the augmentations that were specifically labelled as "stealth" worthwhile? I didn't buy a single one of them, which actually meant that that and the typhoon were the only things on my chart which had 0 praxis put into them, and still finished the game without setting off a single alarm. You'd think that speccing myself as a stealth player would mean buying at least one "stealth" ability, but nope. Weird. Share this post Link to post Share on other sites
Brannigan Posted September 22, 2011 Just finished the game, and was super happy when the "foxiest of the hounds" achievement popped up. I guess those crazy people running around after Darrow sets off his whatever can't trigger alarms, so I got by just fine. As mentioned, I didn't get the no-kill cheese mint thanks to saving Malik and the tutorial, but whatever. Watched all the endings, after laughing when I saw that it really is just 4 buttons in front of you after you fight the last boss with each button leading to a different ending. Really? Oh well. You could see that they tried to work a judgement on my play style into the each ending, with all of them having some variation on "most of the time I resisted the temptation to abuse my powers for a quicker solution" or some such nonsense, but it really came off as trying too hard. I was also biting my tongue the entire time wanting to scream "THIS IS THE KIND OF POP-PHILOSOPHY BULLSHIT THAT MAKES SO MUCH OF THE WORLD THINK IT ISN'T SOMETHING WORTH STUDYING!" Not to be too negative though, because I actually really enjoyed the game with the exception of the boss fights and run-up to the end. After you stop spending time in the city hubs and get moved to more straightforward facilities/warehouses/what-have-you the game loses a lot of its charm, but those hub sections were worth the price of admission. I immediately uninstalled the game after finishing it. We'll see about the reception that the DLC gets, and I do intend to replay it at some point, but I think it a replay would be better served if I give myself a year or so to forget some things about it. Those 3 missed side-quests that I have sort of gnaw at me, but I'll get 'em next time. Finally, just on a nit-picky sort of thing, did anyone actually find the augmentations that were specifically labelled as "stealth" worthwhile? I didn't buy a single one of them, which actually meant that that and the typhoon were the only things on my chart which had 0 praxis put into them, and still finished the game without setting off a single alarm. You'd think that speccing myself as a stealth player would mean buying at least one "stealth" ability, but nope. Weird. marking could be useful when ghosting, especially when paired with x-ray vision. Share this post Link to post Share on other sites
juv3nal Posted September 22, 2011 Finally, just on a nit-picky sort of thing, did anyone actually find the augmentations that were specifically labelled as "stealth" worthwhile? I didn't buy a single one of them, which actually meant that that and the typhoon were the only things on my chart which had 0 praxis put into them, and still finished the game without setting off a single alarm. You'd think that speccing myself as a stealth player would mean buying at least one "stealth" ability, but nope. Weird. It's a convenience rather than a necessity, but I like the vision cones because it lets me tell which way dudes/cameras are pointing just by looking at the radar. Share this post Link to post Share on other sites
Sno Posted September 22, 2011 It's a convenience rather than a necessity, but I like the vision cones because it lets me tell which way dudes/cameras are pointing just by looking at the radar. I found the audio thing pretty useful, having a clear indication of how far sound was propagating instead of always guessing about it. Definitely not super important augs to have for your build, but the game gives you so many upgrade points that you've probably got the core, necessary stuff you want by maybe a third of the way into the game and can therefore afford to play around a bit with things. Share this post Link to post Share on other sites
Armchair General Posted September 23, 2011 I was also biting my tongue the entire time wanting to scream "THIS IS THE KIND OF POP-PHILOSOPHY BULLSHIT THAT MAKES SO MUCH OF THE WORLD THINK IT ISN'T SOMETHING WORTH STUDYING!" There he goes again, flashing his philosophy credentials Share this post Link to post Share on other sites
miffy495 Posted September 23, 2011 There he goes again, flashing his philosophy credentials It just bothers me is all... DOCTOR. Share this post Link to post Share on other sites
elmuerte Posted September 24, 2011 Finished it What's up with boss 3? Failed hard 3 times, and the forth time I managed to take him out with a single "take down" action?! The final challenge was quite easy. I had enough nukes to hack each system. The only weird thing was the stuff after that, apparently I had to destroy the robot before I could take down the bitch. The "press this button to show ending X" was quite lame. They at least could have done it like DX1 where the different buttons were not right next to eachother. But all in all. Great game. I only became a bit bored with the hub side missions. They were too much alike, basically simple fetch quests. Would have been nice if they were a bit longer and required you to visit an other location. Next time they should make the hub world larger by allowing you to travel between hubs when you want, and have missions that span multiple hubs. Didn't DX1 have this? Share this post Link to post Share on other sites
Sno Posted September 24, 2011 (edited) Next time they should make the hub world larger by allowing you to travel between hubs when you want, and have missions that span multiple hubs. Didn't DX1 have this? No, it didn't. DX1 had you hopping around a fair bit more though, going back and forth between hubs at scripted intervals while spending less time in each hub area, with less to do in each hub. Only the Hong Kong area of DX1 really matches the scope of the Human Revolution hubs. (And, actually, might still have been larger.) Edited September 24, 2011 by Sno Share this post Link to post Share on other sites
elmuerte Posted September 24, 2011 Ah, that might explain my feeling DX1 had more hubbing going on. Btw, the best thing about DXHR is probably the classic DX1 music blasting through various radios. It never got old. Also the classic gramophone was great. Money was shit in this game. I finished with like 40000 credits. The only worthwhile stuff to buy were the occasional weapon upgrades and praxis kits. But at 66% of the game I no longer cared about any augs. I had everything I wanted/was useful. Share this post Link to post Share on other sites
Sno Posted September 24, 2011 Btw, the best thing about DXHR is probably the classic DX1 music blasting through various radios. It never got old. Also the classic gramophone was great. I had a pretty big grin on my face when a remastered version of the original Deus Ex theme kicks in at the end of the credits. Share this post Link to post Share on other sites
Erkki Posted September 24, 2011 The "press this button to show ending X" was quite lame. They at least could have done it like DX1 where the different buttons were not right next to eachother. I actually liked that. If the game can't have true RPG style ending where you see consequences of your action throughout the game, and instead the ending is chosen near the end itself, then it's better to just have three (four) fucking buttons next to each other rather than masking that by adding a few corridors or small final challenges between them. Because lets face it, I'm going to want to watch all of them anyway. Share this post Link to post Share on other sites
elmuerte Posted September 24, 2011 I had a pretty big grin on my face when a remastered version of the original Deus Ex theme kicks in at the end of the credits. wait what? I guess I missed that I actually liked that. If the game can't have true RPG style ending where you see consequences of your action throughout the game, and instead the ending is chosen near the end itself, then it's better to just have three (four) fucking buttons next to each other rather than masking that by adding a few corridors or small final challenges between them. Because lets face it, I'm going to want to watch all of them anyway. Well... all endings felt the same to me. Might as well have been a single ending. I liked it more the way New Vegas did. It had some effect on how the endgame played. Share this post Link to post Share on other sites
Sno Posted September 24, 2011 wait what? I guess I missed that It starts playing after the post-credits stinger fades out. Share this post Link to post Share on other sites
mikemariano Posted September 25, 2011 I haven't progressed in Human Revolution in two weeks (or even visited Idle Thumbs) because I'm stuck. I got past the part where heartbreaking character death kept occurring over and over again. I finally saved her. She said thanks. I got misty-eyed. My countdown to tears is over. I guess I should finish the game, though it seems I'm not quite as close as I thought. Share this post Link to post Share on other sites
Erkki Posted September 25, 2011 -A6eeeq_2TE Is this for real? Can Jensen really do all those things? I never noticed. Also wonder how the video was made. Doesn't look like standard in-game camera. Share this post Link to post Share on other sites
Gwardinen Posted September 25, 2011 I think those are all real takedowns from the game, yes. I think some of the takedowns are different if the people were aware of you beforehand, and obviously there is a difference between lethal and non-lethal takedowns. Most of those were also double takedowns, which requires an augment to use. Unfortunately, if you play it stealthily and non-lethally like I did you tend to miss out on most of these because your victims will not be aware of you, will usually be on their own and will not be killed (and therefore no arm blade usage). Hence why I only ever see about four, kind of dull, takedowns. I also don't really notice anything in it that looks particularly weird from a camera perspective. The takedown camera is a pretty specialised thing anyway. The only thing that's obviously edited to me is the coin coming out of the Typhoon pose, but there might be others. Share this post Link to post Share on other sites