Argobot Posted January 23, 2013 On 1/23/2013 at 7:38 PM, youmeyou said: via argobot's twitter a week ago: http://www.rockpaper...ation-part-one/ I'm still reeling from this interview. This is one of the most fascinating gaming articles I've read in a long time. I keep going back to look for the part 2 update. I am enthralled! I know! I really wish more people would deconstruct their interviews like that. Share this post Link to post Share on other sites
melmer Posted January 23, 2013 I've had that interview open on a tab on my iPad for days but haven't got around to reading it yet They've written a prequel ebook coming out mid feb, could be interesting, I imagine it will be quite short. I might read grab it if I find myself inbetween books http://irrationalgames.com/new-featured/bioshock-infinite-mind-in-revolt-prequel-announced/ Share this post Link to post Share on other sites
youmeyou Posted January 24, 2013 Oh nice, part 2 is up! http://www.rockpapershotgun.com/2013/01/23/ken-levine-the-conversation-part-two/ Share this post Link to post Share on other sites
gregbrown Posted January 24, 2013 Man, looking at those required specs, it's a real bummer that they're not making a Mac version (at least, for launch anyways). I assumed it wouldn't run on my Air, but it would run just fine. :[ Share this post Link to post Share on other sites
Tundra Posted January 24, 2013 On 1/24/2013 at 1:48 AM, gregbrown said: Man, looking at those required specs, it's a real bummer that they're not making a Mac version (at least, for launch anyways). I assumed it wouldn't run on my Air, but it would run just fine. :[ Bootcamp? Share this post Link to post Share on other sites
Thrik Posted January 24, 2013 On 1/16/2013 at 10:34 AM, ThunderPeel2001 said: Cool! It'd be interesting to know what rig you need to play the game in, say 1920x1080, with everything maxed out. Share this post Link to post Share on other sites
Thrik Posted January 24, 2013 I hope the PC version is better this time around. Coming from a previously PC-centric developer, I was surprised at how bad the original BioShock port was. Although performance was just about acceptable (on a machine that could handle Crysis on high settings), the issues with mouse acceleration were unforgivable and made it borderline unplayable at times. Share this post Link to post Share on other sites
ThunderPeel2001 Posted January 24, 2013 On 1/24/2013 at 2:42 PM, Thrik said: I hope the PC version is better this time around. Coming from a previously PC-centric developer, I was surprised at how bad the original BioShock port was. Although performance was just about acceptable (on a machine that could handle Crysis on high settings), the issues with mouse acceleration were unforgivable and made it borderline unplayable at times. Weird. I thought they developed it natively inhouse, I didn't think it was a port. And my old PC couldn't handle Crysis at all -- but it handled BioShock at max settings, with anti-aliasing and v-sync, and ran perfectly smoothly. I remember hearing complaints about judderyness on the 360 version...? Very weird. Share this post Link to post Share on other sites
Thrik Posted January 24, 2013 Maybe it got improved but when I got it at launch performance was horrible, and I recall it was one of the first games to use a console FOV and provide no way of changing it. On top of that, high-DPI mice had all sorts of weird acceleration and sensitivity issues that made aiming feel weird at best, and 2D sections (menus, hacking) almost impossible. Share this post Link to post Share on other sites
ThunderPeel2001 Posted January 26, 2013 On 1/24/2013 at 7:58 PM, Thrik said: Maybe it got improved but when I got it at launch performance was horrible, and I recall it was one of the first games to use a console FOV and provide no way of changing it. On top of that, high-DPI mice had all sorts of weird acceleration and sensitivity issues that made aiming feel weird at best, and 2D sections (menus, hacking) almost impossible. I was a first day player. *shrugs* What do you mean about FOV, btw? There was some nonsense nerd rage regarding widescreen losing the tops and bottoms of the screen compared to 4:3, but that was intentional: they designed the game for widescreen, and just added extra to 4:3 screens. (It was sad when they patched that -- people believed that widescreen ALWAYS means more to the sides, which of course, it doesn't.) Share this post Link to post Share on other sites
TychoCelchuuu Posted January 26, 2013 That the game was designed for a shitty FoV doesn't mean people have to like it. I get a little nauseas playing low FoV games. Share this post Link to post Share on other sites
Thrik Posted January 26, 2013 Same. It's a well-known cause of motion sickess, not that many people know it's the cause though — which is why developers should be vigilant about it and provide options at least. So no, it wasn't sad when they fixed that (although by that point I'd stopped anyway). I have got it on the 360 now though, so I'll at least get to experience it before Infinite. On 1/26/2013 at 2:53 AM, ThunderPeel2001 said: I was a first day player. *shrugs* What do you mean about FOV, btw? There was some nonsense nerd rage regarding widescreen losing the tops and bottoms of the screen compared to 4:3, but that was intentional: they designed the game for widescreen, and just added extra to 4:3 screens. (It was sad when they patched that -- people believed that widescreen ALWAYS means more to the sides, which of course, it doesn't.) Share this post Link to post Share on other sites
Lu Posted January 26, 2013 Not to mention that narrow field of view just feels straight up claustrophobic. Share this post Link to post Share on other sites
ThunderPeel2001 Posted January 26, 2013 News to me! I didn't know that FOV affected motion sickness. Share this post Link to post Share on other sites
youmeyou Posted January 26, 2013 It's also generally more pleasant to play an FPS on a PC with a wider-than-usual FOV. This is to account for the fact that your eyeballs are only a foot away from the screen on a PC while they're more like 8-10 feet away from a TV set. So it helps enhance spatial immersion and fights claustrophobia. Share this post Link to post Share on other sites
melmer Posted January 28, 2013 new promotional video Share this post Link to post Share on other sites
Corelli Posted January 28, 2013 On 1/28/2013 at 3:09 PM, Mington said: new promotional video That is awesome. Pitch-perfect 80s VHS audio warp and all. Share this post Link to post Share on other sites
Argobot Posted January 28, 2013 "But when do I get to shoot stuff in the face?"---College frat bros, probably. Seriously though, that looks awesome. Secession is super popular right now. Share this post Link to post Share on other sites
toblix Posted January 28, 2013 I seem to remember the «poor VHS transfer» effect popping up a lot of places around the same time. Is it a readily available After Effects filter at this point? Share this post Link to post Share on other sites
youmeyou Posted January 28, 2013 There was a very strong trend a few years back. You can tell it's past its peak judging from the emergence of out-of-the-can "crappy 80s transfer" plugins like http://www.crumplepop.com/carousel/ or even more egregiously: https://vimeo.com/11156474 This is still a great tack for Irrational to take. Sure does blow the rest of this years trailers out of the water so far, but the competition right now is exceptionally weak. Like, have you guys seen the horrible new Dead Space trailer? What were they even going for? http://www.youtube.com/watch?feature=player_embedded&v=6GEzN9GjMH8 Share this post Link to post Share on other sites
ThunderPeel2001 Posted January 28, 2013 Oh man! Looks good! Share this post Link to post Share on other sites
Chris Posted January 28, 2013 Haha, that is fantastic. Man. Good job to whomever at IG, or some agency, put that together. Share this post Link to post Share on other sites
Roderick Posted January 28, 2013 Turns out Phil Collins was singing about Dead Space all along. Share this post Link to post Share on other sites