toblix

BioShock Infinite

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Late(?) game story stuff, confusion.

 

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Tried 1999 mode, if you die in the game you die in real life. Dying costs money, if you don't have enough money, game over. Food gives almost no health too.

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  On 3/27/2013 at 12:57 PM, The Argobot said:

Wow, people have already finished it? I'm only about 3 hours in, but am absolutely loving the world of Infinite. All the religious iconography is beautiful, even though it doesn't make any sense that a society based on white supremacy would go with a heavy Catholic influence (those groups tend to dislike Catholics almost as much as they dislike other races).

 

The kind of central planning and wealth needed to get a city in the clouds would need a Catholic style top down organization. Maybe the DLC will feature some kind of floating evangelical, snake handler tent church/hang glider thing? Plus Glossolalia would be a cool vigor.

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Some later game issues I have.

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  On 3/28/2013 at 10:50 PM, soggybagel said:

Some later game issues I have...

Yup. This is basically the only thing keeping me from going into 1999 mode on a second playthrough. I went through most all of the game on hard except the specific encounter you mentioned and one more.

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Wow. Absolutely disappointed in the ending of this game. I'll let it sink in for a while before i post about it in spoiler space but not the conclusion I was expecting or wanted. Keep in mind too that I'm all for open ended endings and things don't have to be wrapped like a bow. But this, I don't know. I don't particularly enjoy this ending, the rate it dumps things on you at the end, and a few other things. I'm also speaking as someone who pretty much got all the audio logs. I think I missed 7 the whole game so I'm not missing out on too much as far as I know. 

 

And not so much dissonance but there are actions your character takes when the game takes things out of your control that seem unreasonable at the time. I bought the season pass so I'm interested to see what the DLC will decide to do. 

 

Okay fuck it, end game spoilers here:

 

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Gosh, so I'm going to make an argument for this ending. It's late and I was up late writing a paper last night too, so if I begin to sound like a crazy person just ignore that part and see if my main point is useful.

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  On 3/29/2013 at 8:09 AM, soggybagel said:
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This will be a spoiler response to savdec449 and its all about the ending so beware folks who haven't finished the game. Also its late as hell and I just finished so I may be incoherent as well.

 

 

 

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I liked the game a lot. Maybe not 10/10? But I enjoyed it a great deal, as evidenced by the fact that I finished it the day it came out (or at all frankly for me these days).

I wasn't put off by the ending. I enjoyed it. There was a bit in the credits that gave me goosebumps, frankly. I also feel like I mostly understand it, while at the same time if I mused on the plot twist early in the game I didn't guess it "a third of the way through" like I've seen people in other places claim. Full disclosure, I never beat either of the previous Bioshock games and apparently there is fiction in other genres similar to this that I've never read or seen. So I wasn't put off because of sameness either.

I do wish some if the plot elements fit together better. I love the Luteces. If you think you might like this game you probably will. The God Only Knows cover is absolutely stellar, I want this soundtrack.

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To steal a phrase from the podcast, the looting system in this game is some goofy shit. Nitpicking follows.

 

Am I missing something or does Booker only take everything or nothing from a container (apart from ammo)? He always eats everything in the box I'm looting when all I want are the coins. Even when he's at full health. Even when the food is *rotten*.

 

I get that one button streamlines looting, but the implementation constantly leads to these contrived situations where the player chooses to temporarily give up on some loot because he wants to save some food for later or avoid losing health from bad food, but can't trust the player character not to eat it.

 

(minor details and mechanical spoilers from the first seven hours, building off mjukis' post)

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Good game

 

Ending spoilers

 

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Fin. (dont click that spoiler if you care about finding out yourself)

 

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On the influx of American history:

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Minor request. I wish this game let you from the menu (not in game) review all the audio logs and rewatch all the news reel stuff. Just for fun!

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  On 3/29/2013 at 9:53 PM, soggybagel said:

Minor request. I wish this game let you from the menu (not in game) review all the audio logs and rewatch all the news reel stuff. Just for fun!

 

Agree, there's some that I want to listen to again but I can't because the game only has autosave and I started a new game.

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This game is really, really good but Booker and Elizabeth's dialogue is super corny. It reminds me of shitty screenplays I wrote when I was a teen. Trite witticisms and awful attempts at anguish really take me out of the game. Which is really strange, considering how good the world building story is. The opening to this game is pretty fucking incredible. Might be the best I've ever seen.

 

Also, the food thing is still goofy as hell. "Going to eat this hotdog I found on this corpse to heal my bullet wounds!"

 

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That said, loved the game. Big ups.

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  On 3/28/2013 at 6:01 PM, mjukis said:

Late(?) game story stuff, confusion.

 

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I just finished and here are my thoughts on your questions:

 

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  On 3/30/2013 at 2:45 PM, mjukis said:

At the time I hadn't finished the game but your efforts are applauded sir!  :tup:

 

Your applause is appreciated dear sir and congratulations on completing said game!

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Finished it the other day.

 

don't read unless you've finished i guess!

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One thing I was disappointed with was the lack of Elizabeth interacting with the world. From the single trailer I saw (I think Liz puts a funny mask on at one point) I got the impression that if I stood near something cool long enough, she's come over and say some quip or tell me a bit about it. While it did happen a handful of times, as the game progressed she increasingly became some insane person who is only interested in picklocks and maybe coins.

 

While I could imagine a version where Liz's constant quips and chatter could become annoying, I felt the dial on that environmental interaction stuff was set a bit too low.

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At the same it wouldn't have made much sense to get all whimsical about something when shits getting real

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She does do it a bit in the late game, and is more sombre when shit gets real. I don't expect whimsical lore stories in the middle of a battle, just some remark about a ruined statue or some other world building stuff during the downtime. I was just sad that everything past a certain point was all main quest related or OOH A LOCKPICK.

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