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I accidentally beat 80 Days immediately. I was trying to be the Jeevesiest valet and always attend to my master, astutely plan routes and spend time frugally.

Naturally when I arrogantly thought I was way ahead at the 50 day mark that's when it all went to pot, but I had such a good start I could still hold it together even when the Jeeves facade crumpled and I failed a mutiny then lost a fight with a boxer. I even got an ending where Fogg says I was a great Valet, so obviously I now need to replay where I'm a shitty valet that wants to see the world and explore more than be on time.

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  On 12/17/2014 at 12:21 PM, SuperBiasedMan said:

INaturally when I arrogantly thought I was way ahead at the 50 day mark that's when it all went to pot, but I had such a good start I could still hold it together even when the Jeeves facade crumpled and I failed a mutiny then lost a fight with a boxer. I even got an ending where Fogg says I was a great Valet, so obviously I now need to replay where I'm a shitty valet that wants to see the world and explore more than be on time.

 

Ugh, the mutiny plot is so good. I was sitting on my couch, laughing while playing like I was appearing in Nintendo lifestyle footage, for a solid thirty minutes.

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  On 12/17/2014 at 12:21 PM, SuperBiasedMan said:

I accidentally beat 80 Days immediately. I was trying to be the Jeevesiest valet and always attend to my master, astutely plan routes and spend time frugally.

Naturally when I arrogantly thought I was way ahead at the 50 day mark that's when it all went to pot, but I had such a good start I could still hold it together even when the Jeeves facade crumpled and I failed a mutiny then lost a fight with a boxer. I even got an ending where Fogg says I was a great Valet, so obviously I now need to replay where I'm a shitty valet that wants to see the world and explore more than be on time.

 

We had essentially the same play-through, I think. I played it super safe in the first part of the game, and all things that could go wrong did go wrong once I left Japan (mutiny didn't work, steam ship broke down on the Mississippi, lost the fight to the boxer). Somehow, I still managed to make it back to London in 75 days. 

 

So are the big events like the mutiny something that always happens, or is there an element of randomization? 

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I loved the mutiny plot, it was literally the turning point of my game too so it just hit so perfectly.

I do wonder a bit if they sometimes not occur, they seem like such a long route to have only the simple options of things to do.

 

Also I am terrible for entirely missing mechanics.
In 80 Days I didn't realise that the converse option was meant for gathering information from people about potential routes or extra info about towns. I thought it was always about talking to Fogg and decided to refrain from it constantly until the mutiny when I wanted to ask him what the hell he was thinking.

 

And then in Crossy Road I took a good few games before realising that I could actually backtrack, not just hope forward and slide left and right. Does anyone else find that the left and right swipes sometimes read as hops or am I just doing it wrong?

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I was having trouble with the Crossy Road controls too. Swipes registering as taps and making me die. Game is cute enough that I didn't uninstall it immediately though, unlike Peggle Blast which is total bullshit in it's free to play mechanics. Do not recommend that one at all, which is a shame because as far as I can tell it's the only Peggle on Android.

 

I'm still playing Pixel Dungeon, which I've yet to beat, but they added bombs recently and they are loads of fun. That and Hoplite are easily my favorite and most played games I've found on here.

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  On 12/18/2014 at 5:04 AM, BusbyBerkeley said:

I'm still playing Pixel Dungeon, which I've yet to beat, but they added bombs recently and they are loads of fun. That and Hoplite are easily my favorite and most played games I've found on here.

 

Pixel Dungeon is my favorite Android game.  It's my go to game when I'm not in the mood for something else.  Here are some tips for beating it:

 

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The most reliable way I've found is to plant one of those dark green seeds (earthroot?) on the edge of a pool of water in the tunnel leading up to him, open the door and aggro him then stand on the seed to get the armor and just wack at him. You want to position it so that you are in water so that the goo from his attacks washes off and that he is on dry ground so he doesn't get his health regen. Also helps if you have a decent weapon and/or something to poison or set him on fire.

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  On 12/28/2014 at 7:49 PM, BusbyBerkeley said:

The most reliable way I've found is to plant one of those dark green seeds (earthroot?) on the edge of a pool of water in the tunnel leading up to him, open the door and aggro him then stand on the seed to get the armor and just wack at him. You want to position it so that you are in water so that the goo from his attacks washes off and that he is on dry ground so he doesn't get his health regen. Also helps if you have a decent weapon and/or something to poison or set him on fire.

 

Yeah, that's the most consistent method.  It also works fairly well on the second boss if you have enough projectile weapons or potions of poison gas or fire.  For the first boss, if you don't have a seed of earthroot, hit him until he starts shaking (the game will say he's pumping up) then move 2 spaces away from him.  During that time he's charging a very powerful attack that hits in a 2 block radius.  If you're out of range, he'll cancel the attack and come after you again.  With a decent weapon and some luck, you can defeat him by getting him to chase you.

 

Also I forgot to mention the various quests.  Spoilered in case you want to discover this for yourself.

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Picked up 80 Days after everyone has had such nice things to say about it (it's the first mobile game I've bought in a couple of years, I never game on my phone).  I'm just stupidly impressed with it.  Holy crap that's good. 

 

The mutiny is one of the highlights.  I just finished my first trip, at 82 days, and the absolute best moment was in New Orleans.  The steamships boiler had blown, and any hope of us making London in time were dashed.  We were going to just miss it, based on all the routes I had available.  So I went out for a walk that night...

 

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One more thing related to Pixel Dungeon.  There's a modded version of the game on the Play Store called Shattered Pixel Dungeon.  It was posted with the permission of the original game's developer and does what you'd expect out of a mod.  It rebalances some things and makes some changes such as adding in a new type of equipable item called artifacts.  I quite like a lot of the changes and recommend it if you'd like to get some more variety in the game.

 

Also added a few more tips to my previous post.

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Got Galaxy Trucker with some google reward money. Its just the base game, but it's a really nice port of one of my favorite board games. Check it out!

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What actually IS Google reward money and does it apply to non Americans? Just cause I've only heard of vague references online but not seen it on a Google page ever.

Also in 80 Days I got the murder mystery plot.

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This game just feels so natural to me. It supports my choices and only feels gamied and interactive fictiony when I replay pieces.

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How do you re-arrange your luggage?  I can't ever seem to get things to move between cases. 

 

And I've got to track down that hovercraft, I remember seeing the headline once, but wasn't in a position to go that direction.  My first playthrough, I mostly ignored the news/wait option, as I thought conversating for new routes would always be the best option.  But now I've realized you can get routes from the news as well, on top of all sorts of other interesting and potentially useful tidbits. 

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KOTOR on Android is now a thing, which is awesome. I'd meant to play 80 Days a lot over the Christmas period but the surprise release of the former suckered me in and I spent most of my time with it. Touch controls were a minor annoyance at first but soon I got over them (the old style pause fighting obviously made this a lot more bearable than it would have otherwise been) and just completed it today. Still one of my favourite games ever, might have to do a dark side playthrough now.

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It's finnicky and slow but if you click and drag an item to the edge of the next case it should slide over to viewing that case and let you drop the item you're still holding. The control is pretty poor though, I have missed a train because of those shennanigans.


If you want to know the location of the craft, it sails from

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I'd tried that, but I must not have been patient enough with it.  I suppose a good time to re-arrange would be if you're ready to stay at a hotel but still have a bunch of hours left before it makes you sleep on the street.  I have missed a train because I had too much luggage, couldn't buy more capacity and was trying to rapidly sell two cases worth of stuff and didn't get it done in time. 

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I've been having loads of fun with Kingdom Rush and its sequels. For me it represents a great pick-up and play tablet game.

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I love Kingdom Rush as well!  Though I wouldn't call it a pick-up and play game, as each mission can take well over five minutes.

 

I've been digging Lyne.  Minimal, fluid line connecting puzzles, with a clean aesthetic I can get behind.

 

Been trying to get into the Ascension app, as I love Dominion and Star Realms, but it's not grabbing me.  The artwork is not to my taste, and the UI is super busy.  It's weird to say, but I'd probably like the game better if I could just change the background to a plain color.  The game is passive and convoluted at the same time.  Half the time I win because I've collected a good number of high-value cards, but I am incapable of keeping track, so the win feels unearned.  Weird game.

 

Sold my iPad 2 and picked up a Nexus 9 and thought I'd finally play through X-Com, but right now I can't stop myself from only using it for Hearthstone...

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Also a cool thing about Lyne is that the puzzles are procedurally generated.

Other technical note about King of Dragon Pass, can the audio be turned down or off on it? The couple times I've intended to play I got stopped because of the title screen blaring music that was not affected by my volume controls.

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