Sully907

Dark Souls(Demon's Souls successor)

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Uurrrrrh, this evening I defeated

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So far I've gotten my ass whipped in every single PvP fight I've been in, except one in Anor Londo where we outnumbered him 3-1. New PvP elements scare me.

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Ok, finally installed the PC version and going to give this another shot. I might be late to the party on this, but why does the txt look like dog poop? It looks like it's been upressed in MS Paint.

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In all my complaining, I never thought about googling "Dark Souls essential mods"... oops.

 

Thank you, this will make the experience a little more palatable. 

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Word of warning.  With the DSfix mod (essential) you will get weird lines in the initial menus.  I'm not sure why, but they don't appear in game.  Also I would advise not increasing the frame rate, per the warnings.  The game doesn't launch when I try.

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Make sure to turn off in-game anti-aliasing as well. DSFix takes care of that with its INI file, and if you have both on you get weird resolution problems.

 

Man, I beat my face on the Four Kings repeatedly tonight. I know they're supposed to be one of the harder bosses, but I just can't seem to damage them fast enough to kill them before more show up.

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  On 10/25/2013 at 9:13 PM, Rodi said:

Uurrrrrh, this evening I defeated

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  On 10/26/2013 at 6:11 AM, Dewar said:

Make sure to turn off in-game anti-aliasing as well. DSFix takes care of that with its INI file, and if you have both on you get weird resolution problems.

 

Man, I beat my face on the Four Kings repeatedly tonight. I know they're supposed to be one of the harder bosses, but I just can't seem to damage them fast enough to kill them before more show up.

 

Yeah, it becomes very clear if you still have it on.  It's like playing on a postage stamp.

 

The Depths stressed me out a little the first time around.  Generally on most playthroughs I bypass them entirely (if you have the master key the area is optional).  I love this game so much.  Beat it several times on the PS3 until I got  the platinum and now I'm going through it on PC.

 

Also happy to have gotten into the Dark Souls 2 beta.  Life is good.  ^_^

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I did it!

 

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I did it as well! I guess since there's some new people starting, I should spoiler as well.

 

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I got stuck on Quelaag when I stopped playing a few months ago. I tried it with phantoms (real and AI, sometimes both) and on my own and she just kept destroying me. I'll go back to it in a while, but Dark Souls is one of my favorite games of the generation and I've probably not ever gotten halfway through it. I'm excited to be around while the community is still figuring stuff out for Dark Souls II though.

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I think I'm done with Dark Souls for a while, having finished it. I already played this game the 'wrong' way, looking up almost every boss after the first time, and occassionally looking for bonfires and tricks and stuff. The reason for that is that it already took me 80 damn hours to finish it this way. If I had died a hundred times more at every turn, or stood mystified at some obscure riddle, it would've taken me dozens more. I just don't have that time for a game, or rather, I don't want to spend that much time being stuck. I'm glad it's over now, so I can start up other experiences.

 

Don't be sad for me though; I loved the experience and the most fond I was of exploring new environments, which I did do all on my own.

 

Having finished and seen almost everything in the game,

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I can now announce what my favorite portions of the game were:

 

1. The painted world of Ariamis. What an amazing level. Compact, deadly, and filled with interesting, tough encounters. I had to sweat to get through it, but the experience was all the greater for it. The snowy landscape, twisting level design, bizarre enemies...

2. Blight town. I was rightfully fretting this, since the level has quite the amount of hype surrounding it. But I found it at the same time doable and nerve-racking. I had some scary encounters in there, with creatures sneaking up on me from behind. I'm talking especially about the first half, by the way, when you're up in these scary, Resident Evil 4-type rafters. It felt like that game, achieved the same glory.

3. The Duke's Archives. Gotta be specific here: I didn't like the first and last parts, where you're running around annoying hallways with rotating chairs. But the middle part! With the big circular room and the staircase and the snakes...! Such an atmospheric, well done, impressive area. Loved exploring it, mouth agape at all times.

 

As far as bosses go:

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  On 10/27/2013 at 12:35 AM, Squid Division said:

I got stuck on Quelaag when I stopped playing a few months ago. I tried it with phantoms (real and AI, sometimes both) and on my own and she just kept destroying me. I'll go back to it in a while, but Dark Souls is one of my favorite games of the generation and I've probably not ever gotten halfway through it. I'm excited to be around while the community is still figuring stuff out for Dark Souls II though.

 

What has ended up helping me with most bosses I've had trouble with is going in as a phantom in someone else's world, helping them out, and seeing how it's done. Since most players are experts at this point, it's been a huge benefit.

 

At least until Seath. That was a disaster both times I've tried it as a phantom so far.

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  On 10/26/2013 at 9:34 PM, Rodi said:

I did it!

 

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There's a lot of stuff on youtube if you want to understand the story/lore better, like

plot summary.

 

Be sure to watch this as well :D

 

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Artorias has the best lore in the game!

 

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I watched that, plus the fantastic background lore series "Prepare to Cry" (look it up on Youtube, super good). Now I'm just sad. What a haunting world. I knew of course that it was all depressing, but to read all the specifics about the NPCs and what they are all vainly grasping for... wow.

 

And I'm really of two minds on this. On the one hand it's so nice how little the game straight out tells you, leaving it to you to infer a lot about the story and the characters. But at times it's so obscure that I'd never have caught the deeper meaning of anything. I was ten times more emotional about the game while watching the Youtube series telling me what it was about... I can't help but feel there's a missed opportunity somewhere, as much as I liked how there was basically no straight exposition.

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  On 10/27/2013 at 12:35 AM, Squid Division said:

I got stuck on Quelaag when I stopped playing a few months ago. I tried it with phantoms (real and AI, sometimes both) and on my own and she just kept destroying me. I'll go back to it in a while, but Dark Souls is one of my favorite games of the generation and I've probably not ever gotten halfway through it. I'm excited to be around while the community is still figuring stuff out for Dark Souls II though.

 

Range always served me pretty well for that fight.  It's always good to have a couple distracting phantoms running around.  Maneater Mildred isn't terribly useful but she will serve in a pinch.

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  On 10/28/2013 at 4:07 AM, dmarlett said:

Range always served me pretty well for that fight.  It's always good to have a couple distracting phantoms running around.  Maneater Mildred isn't terribly useful but she will serve in a pinch.

She can take a ton of punishment compared to a lot of the NPC shades.

I entered the Duke's Archives this weekend....

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Somewhere along the line I got the impression that the drop rate increase from holding humanity only counts when you are in fact human, but yesterday I watched some videos that state that isn't the case. I can't figure out if I read it somewhere, or if I just made it up.

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  On 10/28/2013 at 4:07 AM, dmarlett said:

Range always served me pretty well for that fight.  It's always good to have a couple distracting phantoms running around.  Maneater Mildred isn't terribly useful but she will serve in a pinch.

 

I did the best when I got in close and tried to hack it out. The problem is that I've only got a few humanity left, so I might be on my own for this one, which is fine, I'll figure it out.

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  On 10/27/2013 at 8:24 PM, Rodi said:

And I'm really of two minds on this. On the one hand it's so nice how little the game straight out tells you, leaving it to you to infer a lot about the story and the characters. But at times it's so obscure that I'd never have caught the deeper meaning of anything. I was ten times more emotional about the game while watching the Youtube series telling me what it was about... I can't help but feel there's a missed opportunity somewhere, as much as I liked how there was basically no straight exposition.

 

I feel like, for everything the game might miss for not explicitly telling you the lore, it's worth it because it adds another layer to the feeling of disconnect you have with the world as a player. This is something the gameplay communicates to you very effectively: this world isn't here to accommodate you, it doesn't care about your journey (well except the whole lordvessel thing), you simply reside there and adhere to its rules. The "hands off" nature of the game, where the player is, to a large extent, left to find their own way instead of being guided by the developer, is reinforced by the way the world doesn't feed you its lore. You're merely a visitor after the fact, any details you might glean about what happened before you arrived are purely of your own volition. This, really, is the essence of what makes Dark Souls effective to me. To not feel like a hero in a tailored world, to feel like a visitor in an indifferent and hostile world, a world which feels lived in and has its own story which doesn't merely exist as window dressing to my own - that makes it so much more believable to me.

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