toblix

The Walking Dead

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  On 7/9/2012 at 6:26 AM, toblix said:

I'm guessing they felt they had to tailor it somewhat to the X% did This, (100-X)% did That! thing, which seems to be an important element of the (marketing of the) game. I felt the numerical summary retroactively detracted somewhat from the experience, as, instead of letting the game be a contiguous series of events and decisions, big and small, it x-rays it to reveal the internal structure of the plot, depicting it as series of discrete A or B decisions, ostensibly revealing what data points are carried over between episodes. It's not a huge deal, since one decision is not necessarily better than the other, but it takes me out of the story, and I wish it'd at least be hidden behind a "statistics" button in the menu or something.

I see what you're saying, but luckily I think the stats screen actually misrepresents that a little bit. It's my understanding from various comments made about how the Walking Dead tools work, and the more complete stats video that was released after episode one, that more or less everything you say or choose is saved - so even choices the designers/writers didn't think much of at the time could potentially be used in later episodes.

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Yeah, I know, but I was referring more to what it looked like than what it technically is. I'm fully expecting my energy bar distribution and lack of radio-fixing to come back and bite me in the final season climax.

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And then, in the final climactic cutscene, it shows you a quick cut of every minor decision that led to that moment, relating to the character about to help/hurt you.

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  On 7/9/2012 at 6:26 AM, toblix said:
I'm guessing they felt they had to tailor it somewhat to the X% did This, (100-X)% did That! thing, which seems to be an important element of the (marketing of the) game.
For what it's worth, we support more than binary decisions on that closing stat screen. Duck or Shawn in episode one has "neither," for instance.

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I love statistics, and I especially love comparing my own to others'. So I appreciate the stats screen, for what it's worth.

But also, at the same time, even when I'm heavily immersed in a video game (something The Walking Dead does for me really well), I'm still fully aware it's a video game. So when I see that stats screen pop up at the end of a chapter, it doesn't tear me out of the world or anything. It's kind of just another piece of it?

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All the same still very much enjoyed the game and look forward to the next installment, especially after the killer final moments

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Yeah, that bit had me looking for other solutions, but there weren't any.

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In Episode 2, if you're a horror fan, it was pretty easy to tell where the story was going, but some of the surrounding stuff totally caught me off guard. For example:

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  On 7/3/2012 at 12:41 PM, toblix said:

Another thing I forgot to mention:

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Honestly, I just finished the second episode and it happened way too slowly for me.

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Can't wait for episode 3!

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  On 7/13/2012 at 5:32 PM, modeps said:

In Episode 2, if you're a horror fan, it was pretty easy to tell where the story was going, but some of the surrounding stuff totally caught me off guard. For example:

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I hope some of your choices earlier in the episode and in episode 1 still have an effect in episode 3.

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  On 7/14/2012 at 12:49 AM, gregbrown said:
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  On 7/14/2012 at 2:56 PM, Gwardinen said:
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If memory serves, you have to actually resist him once or twice, then fail the last impossible one for things to keep going. I also kept that one going for a decent amount of time after realizing I was supposed to fail to see if it would just time out or something, but it didn't.

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I just realised that the game has been effecting me emotionality.

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The only other game to do this was Half Life 2.

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The last Telltale Games game I played was Back to the Future which felt slow, unpolished and kinda awkward. I didn't even finish the last two episodes. Half an our into The Walking Dead and I can already see that this is a completely different beast. Way to make things work Famous 'n' Video Games!

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I'm thinking of buying the Walking Dead on Steam to just to get away from the sub par and frustrating in-game download feature of the Telltale. Is it possible to carry over the savegames?

Also, I probably will post something a bit more detailed later but I really, really liked episode 1 but found the writing and direction of the second not so great:

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Also, I saved Doug! I wished there was a way to not show the stats at the end of the episode; I'd rather know that either at the end of the season or at the beginning of the next episode.

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  On 7/16/2012 at 6:33 AM, vimes said:

I'm thinking of buying the Walking Dead on Steam to just to get away from the sub par and frustrating in-game download feature of the Telltale. Is it possible to carry over the savegames?

Also, I probably will post something a bit more detailed later but I really, really liked episode 1 but found the writing and direction of the second not so great:

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Also, I saved Doug! I wished there was a way to not show the stats at the end of the episode; I'd rather know that either at the end of the season or at the beginning of the next episode.

I don't think that save transferring is possible but if you want to get it on steam now the time, 40% off in the summer sale today.

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  On 7/16/2012 at 11:05 AM, brkl said:

Sure it's possible. You won't even have to do anything.

Yeah the savegames likely just work. If they don't (eg if you have to move them into a Steam-specific location) you will find some .save files (sweet file extension) in a Telltale Games directory within your My Documents directory.

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I've not finished act 2, so I'm going to put my fingers in my ears and not read the thread, but is there a way to know when i have triggered a checkpoint? I just had to watch and interact the start of act II as i exited at a bad time last time. Really loving it though!

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  On 7/16/2012 at 6:26 PM, dibs said:

I've not finished act 2, so I'm going to put my fingers in my ears and not read the thread, but is there a way to know when i have triggered a checkpoint? I just had to watch and interact the start of act II as i exited at a bad time last time. Really loving it though!

If you happen to notice the saving indicator, yes. If I remember correctly it looks somewhat similar to YouTube's loading indicator, with thin slices of a circle being lit up in series.

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Very much enjoying this experience. Great work Sean and team!

What I especially love is the way this game facilitates group play. It's basically an interactive tv-show, which allows other people to be involved, to watch and be entertained. Much more so than almost any other game. (Heavy Rain is basically the only exception I can think of). I think this is arena is only going to get more popular, a middle ground between games and passive entertainment.

I play with my gf and generally give her control in the talky parts as I make poor, brash decisions. She usually shoves the controller my way during tense action-filled parts as she's not one for the horror genre.

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I am seriously in love with this game. It's my favouritest thing.

I don't just want more episodes, I want more games like it...

Is there going to be a sequel to this btw?

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