mikemariano

Gone Home from The Fullbright Company

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Oh man, I just finished it (thank you toblix for gifting it to me!). I'm just gonna' say a couple of things:

 

Technical stuff:

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Bein' a butt:

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And a personal thing:

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All in all, this game

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Sweet dishwasher physics!

 

Loved the game. It feels like an important game. Not perfect, but really well crafted. One of the imperfections for me was just the abundance of notes and their convenient placement on the chronological path through the house. But also I don't see a way to do it better.

 

The music by Chris was really good, I didn't even notice it until a couple of hours in (I think I played about 4 hours). The attention to detail is great, although in some places I wished even more things were interactive.

 

Feels really authentic, and probably expands the nature of what games can be.

 

Also I had a slight flashback to a few years ago when I was working on a Deus Ex mod that was an adventure game taking place in a mansion. Now I wish I had finished that.

 

Ghost count: 2?

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Really wonderful game. 

 

Not gonna lie, though, I was hoping that this was just like, a real deliberate and perfectly paced gamefaq for Street Fighter II.

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My favorite little touch is

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  On 8/17/2013 at 5:26 AM, shammack said:

My favorite little touch is

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It's good to remember you don't actually find Sam's diary

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, you just hear bits of it before Katie reads it. So the entries don't just happen to be in chronological order.

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Sorry. I don't think that's truly a spoiler though. What would spoil the game is finding out how the different stories go before getting the chance to find out for yourself.

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Yeah, having beat the game I don't really mind (and tend to agree w you) but I figured I'd draw your attention to it seeing as it was clearly a mistake :)

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Revisited the house, and I clearly missed a few things, like the hair dye.

 

 

7AGi1OE.png

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Citizen My So-Called Life of video games. An important game, goddamn.


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I really enjoyed the tension between the game tropes that made it in (filler books on shelves, reused furniture, more or less linear path through the bafflingly laid-out house, ghosts, etc.) and stuff that was removed. It is quite a daring salvo in the destruction of video games, that all this stuff we call a game turns out to be so much baggage. I'm looking forward to whatever Fullbright does next. Hopefully it will continue the precedent of removing game from games, only with more money shoveled into what remains.

 

The only con line item in my review is that I wish the typography was better, which, you know, prt ¬¬

 

Overall, reminds me of But I'm A Cheerleader, a really sweet movie that—looking at the Rottentomatometer just now—was rather violently reviewed for some reason...

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The closest film to this game for me is

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. Spoiled because it gives some plot hints. Anyone who enjoyed this game should definitely watch that film.

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Just another post saying how great Gone Home is. I hope it doesn't take years for Fullbright to develop another game.

 

Anyone know how well it's selling so far? It's not at the top of best selling list on Steam but I would imagine that it has a way lower budget that most of the stuff on there anyway and hopefully it's profitable for them.

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Finished it today. Loved the game so much, although I think I played through the last third too quickly. I think I'm going to play it again in a couple days.

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Wow I really liked this game a lot. I don't have much to add to this discussion, just expressing my adoration for a wonderfully made thing. Also Chris's soundtrack was just marvelous.

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Finished it and loved it...

 

I was really amazed at the way the tooltips represented Katie's thoughts.  Has this been done before?  It feels like such an elegant solution to the player/character divide.

 

A question---

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Also, was there ever an indication why they actually moved to this house?  If there was a note I missed it.

 

The Dad's room really resonated with me the most....

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If I have a story complaint, it's how many of the back-and-forth notes end with Sam talking rather than Lonnie... Shouldn't Lonnie's house have all the notes that end with Sam's writing?  Also, I didn't pick up on why the kitchen/dining wing is locked at the beginning of the game... all the other gating seems to have had a convincing attempt at in-game explanation.

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I'm about to dive back into the game again for a fresh playthrough... I'm excited to see how much more can be extracted.

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Why they moved:

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  On 8/17/2013 at 10:27 PM, osmosisch said:

Why they moved:

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Yup there is also...
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Great game, really well crafted and put together. I like how it started out super creepy after listening to that answer machine message, along with the storm and all the lights being off.

Glad I read through the last few pages on here because it answered a bunch of questions about things I missed or didn't piece together.

I think the only bad thing I'd say about it is having to find that one damn object in the whole house that would open up the attic, I obviously hadn't searched everything that systematically, so finding that thing took ages of me wandering about trying to find a tiny object amongst all the other stuff. I think there is a bunch of other stuff i missed too, so going to give it another playthrough during the week.

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  On 8/17/2013 at 10:27 PM, osmosisch said:

Why they moved:

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Edit:

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