GameDreamer

Thirty Flights of Loving

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Awesome! I hope this will turn into a franchise one day. I can't wait to play a longer Citizen Abel (?) game.

Brendon. I sent you a screenshot of the graphics glitch I encountered.

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I'll take a screenshot when I have the chance. I'm on a desktop with a Radeon 6750.

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  On 7/19/2012 at 2:39 PM, mikemariano said:

Time to add this to the pile of 50+ games purchased on Steam that I can't play!

But I did know that going in. I don't have a record player, don't wear t-shirts, and don't have any good place to hang artwork, either, so all these Kickstarter rewards will go to waste!

Basically you are a bad person?

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  On 7/19/2012 at 7:19 PM, mikemariano said:
:yep:

It is not our fault that we like to support wacky games that don't support us. :(

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  On 7/19/2012 at 4:30 PM, GameDreamer said:
Haha, that's awesome as hell. The grid pattern really fits the overall tone of the game for some reason, but I can't put my finger on why. It's little things like this that make it really special.

Yeah I agree. I'm really glad it ended up as the grid. It's one of my favorite little things in the game.

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This took forever to render and upload but here we go. My first time playing through puffin mode. I didn't know what it was going to do and you can tell. I feel like anyone in my position would react the same way to a world of goldblums.

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The grid was awesome! I thought it really fit the aesthetic of the game. I really enjoyed the experience.

As for the possible graphics glitches, on my 2nd playthrough it all seems much prettier so i'm not convinced that it is a glitch (that might be jeff blinding me with handsomeness though). Here are two examples:

  Reveal hidden contents

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Whoa, I've never seen anything like that in my playthroughs. They look cool but they're almost certainly not intentional.

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  On 7/19/2012 at 7:19 PM, mikemariano said:

:yep:

  On 7/19/2012 at 7:36 PM, MrHoatzin said:

It is not our fault that we like to support wacky games that don't support us. :(

I meant he doesn't wear T-shirts.

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MrHoatzin - I'd love to have a mac build, and Quake2 is mac-compatible. Unfortunately, I'm a mac noob. It's something I'm looking into but may take some time.

elmuerte - The jetpack was supposed to let you fly, hence why that mode is called PuffinMode. Left-click would baboo on-demand. But the jetpack didn't like me.

Jim Profit - Yes. There'll be a version available to the general public a bit later.

dibs - okay, it seems everyone's graphical wonkiness is related to the car mesh. Now I know where to look.

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  On 7/19/2012 at 10:31 PM, Brendon Chung said:
MrHoatzin - I'd love to have a mac build, and Quake2 is mac-compatible. Unfortunately, I'm a mac noob. It's something I'm looking into but may take some time.

We can wait. After all, we have so many other good video games available for Mac.

(SOBS, SHUFFLES INTO CORNER, ROLLS INTO A TINY BALL.)

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I I I...I...Um...Ah?

The Goldblum mode is certainly exuberant! Also by the way in the second bit you're pushing the trolley, you can jump up on the yellow sofas and over the turnstiles and get stuck there.

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Emergent Being John Malcovich 2: The Man With The Golden Goldblum scripts. The wedding in puffin mode immediately brought to mind that movie.

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It was great, but I wish that Puffin Mode had enabled Blumcats.

Had an issue with the game crashing, though. When I hit the mid-game load point, it froze on a black screen, and I had to kill it with the Task Manager. It happened twice more, at the same load point. I got a bit annoyed at having to re-set my graphics and mouse sensitivity because of the crashes, so I started it up, set them, quit, and started it up again. After that, no crashes. Played through the entire thing twice, normal and then Puffin Mode, without any other problems.

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Hey Brendan. Just wanted to chime in with weird graphical stuff. I got this. Lots of attempted screenshots because they weren't all capturing it. It was changing rapidly. On a Radeon 5770.

I tweeted @ you. But this seems better. Deleting those tweets!

(I also had weird-ness during the same things previously mentioned)

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Awesome game. :tup:

I liked the conglomeration of geese and cats.

Also, Brendon, I tried to set mouse2 to "use" and it threw up an error about not being able to find the letter-mouse2 image when i hovered over usable objects. So I set it back to e.

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Going over the game again in my head (and screenshot folder), and there are a bunch of little things I really liked:

  Reveal hidden contents

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Wow. Congratulations. That was spectacular. As if Jodorowski made video games, like surrealist touches of the people floating at the wedding. For game design, it's an awesome use of snapshots to imply a greater story.

Chris: Great job with the music, really builds a sinister, urgent atmosphere. Love the main "spy theme" when dude hits the ground.

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  On 7/20/2012 at 1:27 AM, Korax said:

Going over the game again in my head (and screenshot folder), and there are a bunch of little things I really liked:

  Reveal hidden contents

  Reveal hidden contents

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The story (spoilers for Thirty Flights of Loving and Gravity Bone):

  Reveal hidden contents

As to the symbolic aspects of the story, well.. I was just hoping to get the ball rolling so maybe someone smarter than me could offer some insight into the game! Also, please don't assume I'm just some dork who desperately wants this to be a conventional story. On the contrary, I laud Brendan for the flawless execution of this unique style he has created and don't want it to be anything else.

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