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toblix

Torment: Tides of Numenera

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Hmmm, maybe I am lucky that I haven't played a huge number of CRPGs then, just Baldur's Gate 1 and most of 2 (the insane high level magic system kept me from completing that), as well as a bit of Planescape: Torment, the start of Wasteland 2, and  Divinity Original SIn. Call it 3 complete text-heavy CRPGs. Oh yeah, I got quite far in Pillars of Eternity, but encountered a bug that destroyed my playthrough, but may have been fixed since

 

However, I do like the huge wealth of unexpected possibilities due to the setting as I understand it, which involves millions of years of technical evolution, over a number of civilizations that become so advanced that they are essentially magic.

 

I've put in over 11 hours now, and have finally travelled away from the first area, failing the few quests that remained open. I've had 4 Crises that are canonical to my save, but I've only had to fight in 2 of them... I am enjoying exploring the more non-violent ways of achieving the quest goals. I've met 6 companions, and having just started the second act (say), I wonder if my choices are fixed, though there's good reason to think they are not. 

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I'm all of an hour into this game so take this with a grain of salt, but so far I think Torment will live or die based on your expectations of it. 

If you're looking for a slick, modern game that will keep you interested with engaging minute-to-minute mechanics like movement or combat you will be disappointed.

 

If you want to basically read a well written choose-your-own adventure novel that has some cool systems not possible in a book, and an opportunity to show you the world you're adventuring through instead of just tell you, you will be very pleased. 
 

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I'm trying to be better about not pissing on things other people are enjoying, so I'm going to spoiler some critical thoughts I have about Torment (and inXile in general).  So if you're digging Torment and don't want to hear someone complaining about it, skip away. 

 

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In my 12 hours of play, this game has been consistently good, but not once has it been great. None of the obstacles have presented any challenge thus far because it's so easy to restore your effort points. There has yet to be a difficult moral choice. Thus far, this hasn't been a game about making tough decisions, at all. 

 

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Just like Wasteland 2, I'm just waiting for it to get to the great part, the transcending part, the part that will be memorable, the part where I have to choose between two things I like, the big reveal, the twist, fuck me, I don't think it's coming, is it?

 

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  On 3/5/2017 at 4:39 PM, TurboPubx-16 said:

Just like Wasteland 2, I'm just waiting for it to get to the great part, the transcending part, the part that will be memorable, the part where I have to choose between two things I like, the big reveal, the twist, fuck me, I don't think it's coming, is it?

 

This must be really frustrating to you but your frustration was really useful to me in becoming certain that I would not enjoy Torment.  You have my thanks!

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Same for me. Wasteland 2 was so underwhelming right from the start I never considered the Kickstarter for this game. I want something better than decent. 

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I've played a couple of more hours of this, and there's some genuinely good stuff in this game, but all of my previous criticisms I think still stand.  Spoilering a couple of story things.

 

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Non-spoilery version, some of the game's backstory, flavor and lore appears to be way the fuck more interesting than the story you're actually playing.  Which, I think back to the original Torment, and Ignus.  A crazy ass fire mage who you could actually free and recruit.  I have every confidence that if Ignus was in Torment Tides, he would just be flavor text to run across. 

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I think I'm going to keep playing this, but from now on, it's getting the MST3K treatment if it can't get its shit together on realizing what kind of batshittery is going on. 

 

Dammit, need to spoiler this cause more story stuff.

 

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  On 3/6/2017 at 9:32 PM, Bjorn said:

I think I'm going to keep playing this, but from now on, it's getting the MST3K treatment if it can't get its shit together on realizing what kind of batshittery is going on. 

 

Dammit, need to spoiler this cause more story stuff.

 

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I get the feeling that inXile either doesn't have a supervising editor or has an extremely permissive one, because Wasteland 2 also had a huge problem with inconsistent reactions by the same characters to surprising or absurd things.

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  On 3/6/2017 at 9:54 PM, Gormongous said:

 

I get the feeling that inXile either doesn't have a supervising editor or has an extremely permissive one, because Wasteland 2 also had a huge problem with inconsistent reactions by the same characters to surprising or absurd things.

 

Yeah, my suspicion at this point is that much of the writing/story did not get heavily reviewed, and each chunk was written without particular reflection about where it fit in the rest of the game/story/theme.  Which, when you write a dozen novels worth of text for a game, that's a problem that you are absolutely creating for yourself. 

 

I've also been thinking about Fallen London and Sunless Sea, both games that ultimately didn't work for me, but are written with so much more passion and color than Torment is.  I think Fallen London is what Torment wants to be, but either didn't have the chops or the guts to really let loose with the writing and embrace the crazy.  Like dealing with a rat infestation in my apartment in Fallen London was far more compelling and memorable. 

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The freeing of the 

 

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The whole Sagus Cliffs feels more like an introduction to the world of Numenera, not to the game of Torment. It goes weirder.

 

Also for the asshole/not asshole responses, mechanically they'd have to track something you do and then enable/disable responses? I dunno.

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I've enjoyed what I've played so far, but I really dislike how the combat works. I love the there are so few encounters (at least as far as I've gotten), but have gotten no pleasure out of the few there are.

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  On 3/6/2017 at 11:06 PM, Jutranjo said:

The freeing of the 

 

 

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The whole Sagus Cliffs feels more like an introduction to the world of Numenera, not to the game of Torment. It goes weirder.

 

Also for the asshole/not asshole responses, mechanically they'd have to track something you do and then enable/disable responses? I dunno.

 

Wait, what, how?  I messed around with what's in your spoiler for awhile and never got any prompts or anything.

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I haven't done it in my playthrough but all the bits of this video were exactly the same in the game: 

One of the outcomes is freeing it.

 

ALSO, I thought I spoiled myself on this one quest by watching that video, turns out there's at least one more interaction than it shows.

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  On 3/7/2017 at 12:26 AM, Jutranjo said:

I haven't done it in my playthrough but all the bits of this video were exactly the same in the game: 

ne of the outcomes is freeing it.

 

ALSO, I thought I spoiled myself on this one quest by watching that video, turns out there's at least one more interaction than it shows.

 

Ah, okay, it requires talking to someone I either overlooked or hadn't met yet.  That makes sense.  It initially felt like there was something I ought to be able to do there.

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I have a couple of questions for y'all: 

1) Does anyone here NOT spec an charisma/intelligence/wisdom character in these games? You buy this game for its writing, so it just seems obvious to me that you would choose to be great at conversation, perception, fixing things etc.

2) Does anyone play as an evil character in these games? Again, you want to play this game because it lets you engage in ideas, not because you want to accumulate virtual wealth and power. 

 

(Yes, I know you can role-play as a moron in the Fallout games. Seems like a joke that's funny for a few minutes that would be totally painful for an actual play-through)


I spec'd my character for intelligence and non-combat skills, and not once have I failed to do whatever "smart guy" thing I wanted to do. I'm also totally rich and have equipment that makes me even better at being a know-it-all, but also I can utterly annihilating evil cannibals when I feel like it. My character is thus far the single most intelligent (and thus powerful) being in the universe, and also a very good person.

 

Wait, am I good person? I think that good people make sacrifices to achieve their virtuous acts. What have I given up? One person offered a piece of information that she thinks I want, and a Baron promised he'd owe me a favour. I'm the love child between Stephen Hawking and Jesus Christ and people want me to do things for them for "information" and "favours"? I'm not really a good person, in fact, I'm an incredibly gifted person for whom virtuous acts are just as easy to perform as evil ones. Indeed, herding slaves and refugees back to their owners and persecutors sounds like a lot more work than just making everything right with Intimidation and Persuasion.

 

I'm not really a smart guy either. I don't think about problems and come up with ways to solve them, it's more like I'm directly tapped into the wiki for this game. Looking at my options, it's not greedy vs kind vs evil vs lawful, it's stupid vs stupid vs OBVIOUS CHOICE vs stupid.

 

Not actual spoilers/anger/frustration/crowd funding was a mistake/TWO YEARS LATE/getting old/loooooong Jake Rodkin fart sound:

 

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This one of those situations where the more I dissect a game the more I dislike it. Pillars of Eternity is a good game. Go play that.

 

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