tegan

Transistor

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Started playing this tonight.  It's just fucking brilliant, like so many good ideas and good execution in every facet of the game.  I'm particularly impressed by how you need to use different combinations of functions in order to unlock all the background story/lore.  It naturally nudges players towards experimentation, which is something games with interesting systems often fail to do. 

 

Got a bit past the first boss before I quit.  Can't wait to get deeper into it. 

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  On 7/1/2014 at 6:49 PM, Dewar said:

Cloak is pretty awesome as well.

 

I ended up running the second half of the game with Cloak instead of Jaunt. You get a damage bonus when uncloaking which is pretty rad.

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Oh man, the cooldown hurts if you don't reduce it though. i favoured jaunt, with the homing dot attack attached. very nice for taking out weaker enemies while waiting for Turn to come up again.

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something to consider with heavy limiter use - Ping w/life steal & bounce.  easily clear the shielded cells, and will quickly clear & heal in a pile of weeds

 

keeping bounce, crash, tap & load on passives.  lots of damage available and heavy survivability.  i found myself spending more time in "real time", especially against Man & the "hair cut" projectiles

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I like how most of the suggestions being offered involve abilities I haven't got yet or a system I can't use til later (I'm pretty sure passives haven't been brought in anyway). But really I know I'm being a bit of a baby, I'll just experiment around with abilities like I'm supposed to and figure out alternative strategies. In general I heavily favour maneuverability in games so even a quicker paced mouse control character would annoy me a little for the indirect control of it, so when it's tactically relevant it's more problematic for me.

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Obviously, when you pick powers is going to impact what you have the option to do. If it makes you feel any better, I died completely in that boss fight. The earlier tip to use the end of your turn to get away behind cover is pretty much the best tip.

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Do powers/options you skip over show back up as an option later (either at a later level up, or through some other mechanism)?  Or are they gone for that playthrough?

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You can eventually get everything but not necessarily on a single playthrough. NG+ is pretty fun though, the extra limiters up the challenge and I think there are more enemy spawns in general. Something you don't notice on the first playthrough is that a lot of the encounters are actually random. 

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Beat this after getting it in the Steam sale.

I adored the graphics and sound/music but the gameplay and story did not grab me very much. I think my core issue with the gameplay is that I didn't like having the periods of downtime where I basically had to run around like a headless chicken waiting for turn() to recharge. I'd rather they had gone pure turnbased but I can understand why they didn't. Just, well, that didn't suit me.

The ending basically came out of nowhere for me, especially given that the relationship between Red and the Transistor is left so understated.

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  On 7/3/2014 at 11:42 AM, osmosisch said:

The ending basically came out of nowhere for me, especially given that the relationship between Red and the Transistor is left so understated.

 

I for a long time thought that he was just some stranger or fan that had gotten caught up inside the whole thing. From where he got drunk onwards I got such a stalker vibe...

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So I finished it this afternoon, shortly before heading off for Fourth of July festivities, which gave my brain some time to ruminate in the background as I celebrated 'merica by blowing shit up and stuffing my face.   I hadn't read much of this thread to avoid spoilers, but just read the last 5 pages or so, at least all the posts after it was actually released.

 

A lot of great powers/combos were talked about here, but I don't think I saw anyone mention how baller Help() is.  The dog is amazing.  He's a second target, so that takes some of the heat off you during Turn cooldown.  He can circle a map multiple times with his crazy movement in Turn, which lets you sometimes completely stay out of combat yourself on the opposite side of the map while having him murder things for you. Load() gives him a HUGE AoE bark.  He benefits from debuffs like Void and Crash, which help compensate for his damage later on.  And there are some other interesting combos you can stack on him (like Spark for 2 dogs).  I'd have to check my stats, but he was probably up there with Crash as my most used Function.  The only real downside was the long summon period, but most fights I could get him out right away without problem and he'd either make it through the fight or there would only be minor cleanup work after he was gone. 

 

I'm a bit conflicted in how I feel about the story overall, but I think there are some points that haven't been brought up in this thread yet (unless I missed a spoiler going back through).  But I'm going to sleep on it tonight, too tired to try and work through my thoughts on it. 

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Spent some time thinking about the story this weekend and think I got some things straightened out. I think everything in the story revolves around two characters, Sybil and the Voice. Some of this is conjecture, but I think all of it has some support in what's present.

Overall I'm really impressed with the story and world building Supergiant achieved. I think it delves into very similar themes as Bastion, but overall the story is far more interesting and detailed.

First, a shoutout to sexuality and gender

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The world and characters

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Sybil

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The Voice

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What happened right before the game started

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So what's up with the end?

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Great points!!  

 

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  On 7/7/2014 at 5:02 PM, ariskany_evan said:

Great points!!  

 

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Thanks!  On your spoiler:

 

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More on the Voice and my theory about him:

 

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More on Sybil as well:

 

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Great posts Bjorn. It's definitely an interesting take on things. I wonder what makes me so much less willing in this game to invest mental energy in figuring things out than in the Souls games. I'm still inclined to blame the (to me) irritating flow of combat and media res nature of the story from the beginning.

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  On 7/7/2014 at 4:18 PM, Bjorn said:

First, a shoutout to sexuality and gender

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So according to the latest podcast, Red is not animated ingame by sprites or by a realtime 3D render. Rather, she (and I guess other NPCs as well?) are all made up of compressed Bink video files with an alpha channel around them. I'd love to know more about how that works, because that sounds completely fucking insane!

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Isn't that pretty much the definition of in game sprites just in a (I'm guessing uncompressed) movie file? It's still a frame by frame affair.

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Video files are not nearly as heavyweight as they seem these days. For instance, the dialog box animation in Windows (copy, etc.) are all movie files as well.

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Getting near the end of my NG+.  Have been plagued with thoughts about world-building (no pun intended).

 

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Just some theories, but I found myself circling around to find these.  The way in which things are so carefully just so in this game led me to believe that the world was fully thought out, that there would hopefully be enough clues to create a fuller picture.

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So I've finished the first run-through.

 

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To me, Transistor's story is primarily a cautionary tale / fable about why you never, Ever, EVER throw your sword.

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