BigJKO Posted November 19, 2014 Walk Cycles! They're hard! https://vine.co/v/OJ53E9LjExO Also, I have 9 days left, and I've barely even started! Share this post Link to post Share on other sites
clyde Posted November 20, 2014 On 11/19/2014 at 11:56 PM, BigJKO said: Walk Cycles! They're hard! https://vine.co/v/OJ53E9LjExO Also, I have 9 days left, and I've barely even started! She looks cool. Share this post Link to post Share on other sites
Spenny Posted November 20, 2014 Damn BigJKO, that walk cycle really nails that old PC pixel art aesthetic. Share this post Link to post Share on other sites
Dinosaursssssss Posted November 20, 2014 On 11/20/2014 at 3:26 AM, SpennyDubz said: Damn BigJKO, that walk cycle really nails that old PC pixel art aesthetic. If someone told me that Vine was made in the early 1980s I would believe it (aside from the whole Vine thing) Share this post Link to post Share on other sites
CEJ Posted November 20, 2014 This forum is a real hotbed of innovation. *goes and looks up the word hotbed* Quote In biology, a hotbed is a pile of decaying organic matter warmer than its surroundings due to the heat given off by the metabolism of the microorganisms in the decomposing pile. Uhh yeah exactly. Share this post Link to post Share on other sites
BigJKO Posted November 21, 2014 I don't know why I'm not like.. a screen writer for Holywood or sumthin'. I'm a natural at this dialogue thing! https://vine.co/v/OJdxpibpLA5 Share this post Link to post Share on other sites
Ben X Posted November 29, 2014 JKO, how did your PnC go? Share this post Link to post Share on other sites
BigJKO Posted November 29, 2014 It's finished! David Hughes provided some cool intro music and I finished the game! There are practically no puzzles, the writing's obviously brilliant and.. there are 4 colours and some bleeps and bloops. Oh, and there's a bunch of animations! All in all, it's pretty short and light on any kind of meaningful gameplay but whatevs! Two weeks this was made in! Get it here: http://gamejolt.com/games/adventure/the-exciting-space-adventures-of-greg-and-linda/38367/ Share this post Link to post Share on other sites
Dinosaursssssss Posted January 6, 2015 Global Game Jam is this month. For the second year in a row, I've signed up too late, and the closest site to me is full. http://globalgamejam.org/ Share this post Link to post Share on other sites
elvaq Posted January 7, 2015 Had a great time at GGJ in Vancouver last year with an insane number of people at the jam (300+), looking forward to another, quieter one in Portland this year. Asshole brain won't stop thinking of new game ideas so I dunno, might try to do a prototype for a top-down Micro-Machines-looking Interstate-76-style customizable car combat game? Share this post Link to post Share on other sites
Jay Tholen Posted January 11, 2015 I love GGJ. Gonna be at the one in Orlando this year. The facility has a green screen and pro recording equipment/sound booths. I'll probably just do music for various teams since I do pixel art like 10 hours a day. Nice little break. Share this post Link to post Share on other sites
Dinosaursssssss Posted January 23, 2015 just fyi I'm pretty hype for GGJ right now Share this post Link to post Share on other sites
Forbin Posted January 26, 2015 Had fun at GGJ in toronto this year. http://aproctor.itch.io/frog-water Share this post Link to post Share on other sites
Dinosaursssssss Posted January 26, 2015 Here's what my team and I made this weekend, a 4 player local coop spaceship building/flying game. http://www.funghost.com/friendsinspace/ I think there are some interesting ideas in here that I'd sort of like to pursue, but ultimately we were dragged down by some technical (and some social!) issues. It was fun, but I also left feeling like I would have gotten a lot more done if I had been the only engineer, or if I was an at all forceful leader. Regardless, it was a fun weekend and I learned quite a bit about myself and the process of development as a whole. Share this post Link to post Share on other sites
gritfish Posted January 26, 2015 GGJ in Sydney was AMAZING. We took over a college building, and had games of just about every skill level involved. Local multiplayer was probably the thing most people took to with the theme "What do we do now?" kind of inviting it. I finally got to team up with Paul from See Through Studios (who made the awesome "Particulars") and made a local multiplayer game which is part digital, part printed. Think "Keep talking and nobody explodes" meets "Spaceteam". "Houston, we have a %!@#" http://globalgamejam.org/2015/games/houston-we-have We also got to make Command and Conquer style FMV Cutscenes! - this is currently private, i'll try and get paul to make it visible Share this post Link to post Share on other sites
Spenny Posted January 26, 2015 On 1/26/2015 at 2:57 AM, Forbin said: Had fun at GGJ in toronto this year. http://aproctor.itch.io/frog-water Really cute graphics! The world motion plus player motion makes this a real challenge. Good stuff! On 1/26/2015 at 5:13 AM, Dinosaursssssss said: Here's what my team and I made this weekend, a 4 player local coop spaceship building/flying game. http://www.funghost.com/friendsinspace/ I think there are some interesting ideas in here that I'd sort of like to pursue, but ultimately we were dragged down by some technical (and some social!) issues. It was fun, but I also left feeling like I would have gotten a lot more done if I had been the only engineer, or if I was an at all forceful leader. Regardless, it was a fun weekend and I learned quite a bit about myself and the process of development as a whole. I played this by myself, seems like an interesting little experience with yeah, potential for a lot of expansion. Good music choice too. Share this post Link to post Share on other sites
Dinosaursssssss Posted January 26, 2015 On 1/26/2015 at 6:05 AM, gritfish said: We also got to make Command and Conquer style FMV Cutscenes! - this is currently private, i'll try and get paul to make it visible This is brilliant, great solution for getting some cutscenes/narrative into a game in a short time. edit: Apparently MIT Game Lab recorded all of our presentations at the end of the weekend, so if anyone wants to watch me poorly explain our game, you can see it here at about an hour and 12 mins http://www.twitch.tv/mitgamelab/c/5964213 Share this post Link to post Share on other sites
Spenny Posted February 11, 2015 Jam Game Game Jam is a funny idea, 5 days left I'm going to crap out a bad joke of a game for it I think. Share this post Link to post Share on other sites
Dinosaursssssss Posted February 11, 2015 I hope someone actually makes Slug Metal Share this post Link to post Share on other sites
Spenny Posted February 16, 2015 On 2/11/2015 at 3:00 PM, SpennyDubz said: Jam Game Game Jam is a funny idea, 5 days left I'm going to crap out a bad joke of a game for it I think. Here it is: KART MARIO Share this post Link to post Share on other sites
Spenny Posted February 16, 2015 Also Teacart1k is soon. I'm going to do something, just not sure what. Share this post Link to post Share on other sites
Dinosaursssssss Posted February 17, 2015 whooaaa that's a crazy idea. I like it a lot. I'm busy all day saturday but I wanna make something. May write a small C# helper class to write to that doc in Unity before then, if I do I'll share. Share this post Link to post Share on other sites
Spenny Posted February 17, 2015 On 2/17/2015 at 5:18 PM, Dinosaursssssss said: whooaaa that's a crazy idea. I like it a lot. I'm busy all day saturday but I wanna make something. May write a small C# helper class to write to that doc in Unity before then, if I do I'll share. Already taken care of! https://github.com/Pyredrid/ShareCart1000-Unity Share this post Link to post Share on other sites
Dinosaursssssss Posted February 17, 2015 oh nice, I only saw the Python one listed on the site Share this post Link to post Share on other sites