zerofiftyone Posted September 10, 2015 I'm a little bit lost on this one. I have a really good idea for a game that fits the theme of "twins", and it's something I think I can make within the time limit; but it doesn't fit the knockoff/bootleg theme at all and I can't think of an adequate way of shoehorning it in. Share this post Link to post Share on other sites
MadJackalope Posted September 12, 2015 I'm so pumped for duplicade. I came back to Idle Thumbs forums after being away for a long time just to see who else was doing it. (life stuff happened and also I'm really bad at using forums, and my podcast machine is broken so I haven't been listening to Idle Thumbls lately. I am sorry! )I did barfcade last year and really enjoyed it. If you live in Austin hit me up. Saturday a bunch of us are meeting IRL to work on our game jam games together. I'm working on like 3 or 4 different games with people. I'm super pumped. Share this post Link to post Share on other sites
SuperBiasedMan Posted September 12, 2015 I have no idea at all yet so I'm trying to run the brain machine this weekend. The requirements are a little odd, to base it on an existing IP but abstract it away so it's ideally not even recognisable. I should probably think about specific IPs to copy and then imagine ways of abstracting them into 30 second games. I'm currently thinking the opposite way around and not doing as well. Share this post Link to post Share on other sites
Dinosaursssssss Posted September 13, 2015 I was hoping this'd be more helpful http://www.giantbomb.com/twins/3015-3990/ Share this post Link to post Share on other sites
atte Posted September 15, 2015 I've been having fun creating these fake Bubble Bobble assets. Now I just stare at the code until the game is magically not boring and obscure anymore! hubblegarble.mp3 Share this post Link to post Share on other sites
MadJackalope Posted September 18, 2015 I'm doing a couple different games. Here are two start menus. Hmmm... I can't post any images for some reason. It says I'm not allowed to use the image extension. So here's a link to the twitter post:https://pbs.twimg.com/media/COvK3vYU8AAQx6O.jpg:largeand https://pbs.twimg.com/media/COwS851U8AAxYB7.jpg:large Share this post Link to post Share on other sites
Spenny Posted September 23, 2015 Duplicade is ending very soon. I have to get my thing submitted tonight then! Share this post Link to post Share on other sites
atte Posted September 23, 2015 Hubble Garble Submitted! I did not have a chance to actually test this with another player so here's a gif of me playing against myself. Share this post Link to post Share on other sites
Spenny Posted September 24, 2015 Missile Missile Command Command: Twice the fun of regular Missile Command. Share this post Link to post Share on other sites
zerofiftyone Posted September 24, 2015 My computer broke down last night, and in the ensuing panic trying to fix it, I forgot to submit my game . Share this post Link to post Share on other sites
Justin Leego Posted September 24, 2015 Was just checking out the amazing Duplicade entries on Itch and thought it would be fun to peek in here and see what the chatter was. This is very pleasing! Well done, well done! Share this post Link to post Share on other sites
zerofiftyone Posted September 25, 2015 This is the game that my buddies and I ended up making last weekend. We didn't enter it into Duplicade for aforementioned reasons; but it didn't really fit the theme anyway so no huge loss. It's called Alien Cow Snatchers. http://supercore.itch.io/alien-cow-snatchers Share this post Link to post Share on other sites
root Posted September 25, 2015 Hah! that's rad, Zerofiftyone! Share this post Link to post Share on other sites
Dinosaursssssss Posted September 26, 2015 I really like the movement on the UFO's, that's real juicy. Share this post Link to post Share on other sites
clyde Posted September 29, 2015 The next Klik of the Month Klub (#99) looks like it's going to be fun. It's pretty much always fun actually, but this particular imbroglio is especially entertaining for me.It's on October 17th, a two-hour jam that sometimes goes over. I usually hang out in the chat around the appointed time and it's really casual and... I just get a lot out of these monthly events. Share this post Link to post Share on other sites
Dinosaursssssss Posted December 12, 2015 I imagine most of us are busy with Wiz Jam, but if you're feeling adventurous Ludum Dare 34 started an hour ago: http://ludumdare.com/compo/2015/12/09/welcome-to-ludum-dare-34/ "The Theme for Ludum Dare 34 is... A TIE!?! Two button controls AND Growing! Pick your favourite, or use both" https://twitter.com/ludumdare/status/675495354406592512 I really like LD and wish I could do this one, but between wiz jam and my other game and social engagements there's no way it'll happen. 48 hour solo jams are my jam. Share this post Link to post Share on other sites
Dinosaursssssss Posted December 18, 2015 I saw some people tweet about Locus Jam (hosted by Porpentine) which seems like a neat idea. I've been thinking about doing something similar in order to get better at figuring out lighting and architecture and...I donno, level flow? I donno if there's a technical term for that. Anyway I'd like to do this and it seems cool. Quote Make a place. Something specific and discrete, like one room in a structure, or a single fixed perspective. It can be graphical or text or diorama or desktop folders or anything you desire. ExamplesPolly Pocket, The Big City, Chime Shrine, 10 Seconds in Hell ThoughtsWhat is idiosyncratic about the place, that would be diminished if it were universalized to fit inside a larger work?Are you trying to tell a story through the place or just focus on the feel?What can you see from the place that you can't reach? https://itch.io/jam/locusjam Share this post Link to post Share on other sites
Spenny Posted December 18, 2015 Interesting concept. I'll brainstorm on it. Maybe be a good chance to practice some more low poly aesthetics. Share this post Link to post Share on other sites
SuperBiasedMan Posted December 18, 2015 This is a great idea for a jam involving something I suck at, but really want to practice. Gonna try pull it together, but I expect I'll struggle with making it honest and stylistically cohesive. Share this post Link to post Share on other sites
Dinosaursssssss Posted February 1, 2016 Anyone else do Global Game Jam this weekend? I had a pretty good weekend working with 2 folks who I didn't really know (I'd met one briefly at a dev event but didn't remember his name). We were a team of 3, me (programmer / unity implementer), an artist, and a writer/designer. Perfect team size I think, though having an audio person woulda been nice. We had one on Friday night but he no showed the next 2 days. So, in Poke the Bear you're a bears roommate. He's kinda stuck in his routine, so you need to see what he does every day, then move his stuff around to get him to try new things so he'll let you throw a party. For example, he normally works on a Gundam model every night; you can hide it and replace it with a flute so he can rediscover his love of music. Every action he does (unless its part of his routine) affects his 'willingness' and 'frustration' and you need to find the activities that he's into. Anyway here's the game and a gif: http://www.funghost.com/pokethebear http://globalgamejam.org/2016/games/poke-bear Share this post Link to post Share on other sites
clyde Posted February 1, 2016 Were all the writer's duties up front? I would imagine that everything would get written in the first stage and the majority of the time-allotment would go to art, scripting, sound, and implementation. Share this post Link to post Share on other sites
Dinosaursssssss Posted February 1, 2016 On 2/1/2016 at 4:10 AM, clyde said: Were all the writer's duties up front? I would imagine that everything would get written in the first stage and the majority of the time-allotment would go to art, scripting, sound, and implementation. It was certainly front loaded; I think he spent a lot of time up front defining all the possible interactions / outcomes and how they affected the game system before getting into the writing. Later on he did end up doing some art and sound, then rewriting some dialogue when it became clear that some features weren't gonna make it. He was primarily a Game Maker user and honestly now I wish we'd run with that instead of Unity; we were doing 2D anyway and it woulda been good to learn it from someone who knows what they're doing. Share this post Link to post Share on other sites
Jason Bakker Posted March 21, 2016 I was on the recent train jam and, along with my friend and a cool Argentinian audio guy, made a strange IF game called Cerebellar. It's on itch.io here, and we wrote up a short post about it on our website. Just a note that it's a 2-player local multiplayer experience, so it's best to find someone to play it along with you. It should take about ten minutes to play. Share this post Link to post Share on other sites