atte Posted March 6, 2014 (edited) I had this idea for a simple BigDog game about six months ago (inspired by thumbs episode 118), made some progress and then lost intrest. But when I saw this new game dev subforum I got the inspiration to finish this thing. The genre is 'a runner with an end' or maybe 'barely interactive joke', but I'm quite happy with the end result. It's made in GameMaker 8 and runs on Windows only. https://www.dropbox.com/s/mx4izqdyuw18nqu/BigDogRun.exe Here's a gif: Reveal hidden contents And a full playthrough if you can't play it or just want to check it out quickly. Reveal hidden contents Edited March 6, 2014 by atte Share this post Link to post Share on other sites
Murdoc Posted March 6, 2014 I will be playing this as soon as I get home. Looks really rad. Share this post Link to post Share on other sites
ihavefivehat Posted March 6, 2014 Haha, awesome! Thoroughly enjoyed that! Share this post Link to post Share on other sites
Lokno Posted March 6, 2014 That is pretty incredible. There's real terror baked into that executable, you can taste it. Share this post Link to post Share on other sites
le_pack Posted March 6, 2014 dang it, that looks so amazing. Great work. Share this post Link to post Share on other sites
SecretAsianMan Posted March 6, 2014 You have pleased Jake https://twitter.com/ja2ke/status/441399657982197760 Share this post Link to post Share on other sites
pkirkner Posted March 6, 2014 That was awesome, great job. Share this post Link to post Share on other sites
chummer Posted March 6, 2014 A goddman fucking delight. Good work! Share this post Link to post Share on other sites
Coods Posted March 6, 2014 Bravo. The number of gratuitously made Thumbs-related things increases. Share this post Link to post Share on other sites
clyde Posted March 6, 2014 Really slick design, I like how the focus is on having near miss experiences, rather than challenge. Share this post Link to post Share on other sites
DrWaffles Posted March 6, 2014 Is that a pixel Jake? I hope that's a pixel Jake. Share this post Link to post Share on other sites
atte Posted March 6, 2014 Thanks everyone, now I wait until the Google drones come knocking on my window. On 3/6/2014 at 3:30 AM, clyde said: Really slick design, I like how the focus is on having near miss experiences, rather than challenge. Cool that it worked. This project was a strange experiment, usually I try to prototype and design super mechanics focused, quite abstract multiplayer games but this at least started as a complete opposite of that... Maybe I will someday start working on a legit survival horror game. Share this post Link to post Share on other sites
Dualhammers Posted March 6, 2014 Pretty sweet, and quality Pixel Jake. Share this post Link to post Share on other sites
Justin Leego Posted March 6, 2014 I had trouble seeing the background of the cryo-warehouse, is there anything I can do to prolong the Big Dog! Run experience? Reveal hidden contents Background details turned into the two-tone grey block you see above at the car. Share this post Link to post Share on other sites
atte Posted March 6, 2014 On 3/6/2014 at 1:07 PM, Justin Leego said: Background details turned into the two-tone grey block you see above at the car. Oh... that's strange, it's a bug that I can't seem to be able to trigger myself. The coding and techniques used making the game are suuper messy/lazy/beginner so I guess that's not surprising. I used a platforming engine for the player's movement/physics because I can only handle pretty simple code myself. (It is the same engine that the original Spelunky used as a base http://martinpiecyk.com/site/platformengine). So here's the source, if somebody wants to look how I cobbled this thing together (don't know how or if it will run in gm studio). https://www.dropbox.com/s/4yqe0l4otqtt9b4/BigDogRun_source.gmk Share this post Link to post Share on other sites
Justin Leego Posted March 6, 2014 Tried it elsewhere and it's fine, a superb experience. As others have said, the decision to have The Jake positioned nearer to the advancing side of the screen really makes it. Share this post Link to post Share on other sites
theinternetftw Posted March 20, 2014 This is fractally great. It is great, and everything about it is just as great as it is. I really like the idea that you can have the game equivalent of, say a short three-panel comic, and have it be a really good thing. Share this post Link to post Share on other sites
Ucantalas Posted March 20, 2014 That was amazing. Well done. Share this post Link to post Share on other sites
Manburger Posted March 21, 2014 Tremendous! You done did some good pixelcrafting, and I quite like how there's a couple'a different discreet challenges that you grok intuitively just by observation followed by action. I suppose that is basic good design but you don't always see it (instead of, you know, some big ol' words telling you HEY HEY DO THIS THING AT THIS TIME) Densely packed with cool stuff for something so quick! Also very funny. Good work! Share this post Link to post Share on other sites
DoomMunky Posted March 26, 2014 I really enjoyed this! Thanks! The music is great, too, which no one has mentioned. Share this post Link to post Share on other sites
Patrick R Posted March 26, 2014 Loved it. LOVED it. Share this post Link to post Share on other sites